Quote Originally Posted by Aurelle_Deresnels View Post
Thank you for sharing your experience. Do you have any suggestions for how to give crafting and gathering skill value outside of the raid tier?

Because right now, SE hasn't figured out a way to do it. And every single person who relies on a public gearset or macro, including Teamcraft Community Rotations, relies on a tiny group of people skilled enough to make those gearsets and macros - and nothing short of preorder crafting has given that group any content.
Unfortunately, much like most content in this game with recent expansions, SE didn't interested in skill value but rather accessibility.

My own preference would be a sort of light version of Expert crafts being required for Master Recipes and for the whole Augmented Crafting gear to actually require new crafters. It's always bothered me the odd numbered patches have next to nothing for crafters to partake in because by that point everything has been marked down into oblivion. I think the Augmented sets should be craftable with a new mat to breeze a little life back into the market instead of essentially being a handout that only further devalues what little recipes we have.

None of this will happen, of course. The dev team dislikes the idea of crafters seeing gil itself as a ranking system.

Quote Originally Posted by Aurelle_Deresnels View Post
Would it work the same way in a different tier? With all the things impacting the tier, it's unlikely, and hard to say exactly how it would work out... which is my point. We don't know, and any interpretation of the data that doesn't take into account all those influences will necessarily be flawed.
We won't know until 6.4 comes around. All we do know is this tier proved surprisingly profitable despite almost everyone assuming the markets would crash within hours. Even Yoshida himself acknowledged that very same concern, and his subsequent surprise when the opposite happened. 6.4 will more or less be the litmus test since they've all but confirmed Savage will be delayed again.

Quote Originally Posted by Colt47 View Post
What is truly perplexing is why release all fights for savage right away on the patch if the second half is geared for people to have higher item level in general? Pretty sure the majority of issues with savage content could be fixed by simply not pushing people or giving people the opportunity to wreck themselves on content. As much as it might take away the fun for a rather small set of players, breaking the savage into two wings is just a safer option.
Raiders essentially have only five fights dedicated to their preferences in nearly the span of a year. Delaying three of them would feel awful while accomplishing absolutely nothing in terms of speeding up gear progression. There is no "issue" in regards to pushing people. Show some self control and simply raid at a lighter schedule if you either can't keep up or simply don't want to spent a lot of time progging. There's no shame in it taking you several weeks or even months to clear compared to those clearing week 1-2.