Quote Originally Posted by ForteNightshade View Post
As someone who is a dedicated crafter, at least during major patch drops when raid gear is worth a damn, I welcomed the delay because it meant I actually got to participate in week 1 crafting instead of having to choose between it and Savage.
Thank you for sharing your experience. Do you have any suggestions for how to give crafting and gathering skill value outside of the raid tier?

Because right now, SE hasn't figured out a way to do it. And every single person who relies on a public gearset or macro, including Teamcraft Community Rotations, relies on a tiny group of people skilled enough to make those gearsets and macros - and nothing short of preorder crafting has given that group any content.

Quote Originally Posted by ForteNightshade View Post
Prices were also the most stabilized they've ever been since crafting saw repeated nerfs which made everything get progressively easier. ... Crafted gear being a week early was quite welcomed.
Would it work the same way in a different tier? With all the things impacting the tier, it's unlikely, and hard to say exactly how it would work out... which is my point. We don't know, and any interpretation of the data that doesn't take into account all those influences will necessarily be flawed.

Quote Originally Posted by ForteNightshade View Post
The only adjustment I'd like them to consider going forward is delaying the capped tome because P5-7 did not account for it whatsoever and it showed. P8S in its current, post-nerf state, would also not have favored well with the extra gear we normally wouldn't have.
SE straight-up said when announcing the Savage delay that they weren't going to account for the extra week of gear in the DPS checks, and would see how it went in doing so. Thus, I didn't feel the need to point that out, as they're already quite aware.