Quote Originally Posted by Deveryn View Post
I've yet to see an idea that doesn't end up putting someone else at a disadvantage.
Depends on tone as well. Because if you see one flaw and shoot the idea on the spot, how different are you from everyone else throwing in absolutely ridiculous ideas?

Try this instead: Assume there's no perfect world, and therefore anything the devs do (whether we put it forward or not) will put someone at a disadvantage. Out of everything that's been presented by the players in this thread, is there anything that has a more minimal impact/lower causalities?

Because another thing to keep in mind is that there's also the perception of what is fair. You can have a system that does indeed disadvantage someone. But if the perception of it is a fair one, you won't find as many people complaining.

If I flip a coin 50 times and expect it to always land on Heads, I'm setting myself up for disappointment. But it's fair, because I have a 50% chance of obtaining a result at any given time. But if you place a magnet on the Heads side to increase the chances of me getting Tails, then I have a bigger reason to complain. Because then the chances are heavily skewed.
We all know CT will have the highest odds. Because it's not just mandatory, it's the default lv 50 roulette. But undressing yourself to force it to be guaranteed goes against the logic of a roulette. So saying "It's a roulette, it's bound to be random, you'll get CT in randomness, deal with it" is ignoring the fact that people are forcing the roulette to always land on a specific number.

Also, Deveryn, other people have mentioned reworking how the Synch system works. Because you're forced to mindlessly press the ludicrously oversimplified and barebones ARR "rotation" as it stands. It doesn't need to screw over the difficulty, it just needs to make things enjoyable. Some people aren't against CT itself for being easy, they're against it for being boring.

imo allowing the synch to work that way would also let new players to see how later skills look like and feel motivated/interested in levelling the job.