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  1. #11
    Player
    VictorSpoils's Avatar
    Join Date
    Mar 2022
    Posts
    944
    Character
    Victor Spoils
    World
    Coeurl
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by ZiraZ View Post
    You can 100% double weave jumps, you can even double weave jumps with other jumps with low enough ping, only exception being Stardiver which can't be weaved at all.
    My ping is fine and they still clip reliably, though weaving them with something like Feint might barely work. Stardiver is also weavable, at least up close. Otherwise, it would've just been a GCD.

    Quote Originally Posted by Mithron View Post
    Why do people consider NIN so hard? I've always found it to be the easiest melee personally, it's my go-to when I want to play melee or learn new fights on. I can execute and optimize it far easier than any of the other 4 melee by a significant margin. Obviously difficulty is subjective but NIN is just single weaving constantly and minimal positionals, what are people finding difficult? I know SAM on a base level feels easier, but I find optimizing it much more difficult than NIN personally.
    It could just appear harder in contrast to most of the other jobs.
    (0)

  2. #12
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Difficult is subjective to the player.

    Personally;

    SMN = RDM = SAM = DRG = RPR
    MNK = MCH = BRD = DNC = NIN = BLM

    I'm just bad at remembering my proc, that's why all ranged physical are a level higher. Anything that is a script is pretty braindead and that sums up SMN/RDM/SAM/DRG/RPR for me.

    In term of jobs having core issue in their kits which affects the difficulty.

    SMN simply cannot optimize. It is impossible. You have to resort with cursed knowledge to fit those 6 GCDs on your demi-phases depending on your ping.
    MNK requires God ping and you have to resort to cursed knowledge.
    MCH induces carpal tunnel for no gain.
    BLM makes people adjust for them so it isn't that difficult. The true difficult and villain of BLM is when a group refuses to let the BLM optimize which is why I don't play/prog with BLM.

    There isn't truer truth that prog casters are just braindead and RDM just get it awful because of fight design. RDM is actually pretty easy and smooth to play in DSR.
    (1)

  3. #13
    Player
    VictorSpoils's Avatar
    Join Date
    Mar 2022
    Posts
    944
    Character
    Victor Spoils
    World
    Coeurl
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Aikaal View Post
    BLM makes people adjust for them so it isn't that difficult. The true difficult and villain of BLM is when a group refuses to let the BLM optimize which is why I don't play/prog with BLM.
    I'll do my best to bring my stack markers to the nearest Ley Lines.
    (2)

  4. #14
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    The easiest class is your class.

    The hardest class is my class.
    (12)

  5. #15
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by VictorSpoils View Post
    I'll do my best to bring my stack markers to the nearest Ley Lines.
    Is there any instance this tier that specifically targets a BLM? I'm pretty sure they are mainly healer stacks.

    That said, there is that cursed 6 minutes buff window where BLM has to move during burst window. But when I say the party adjust for the Black Mage. This video comes to mind.

    It was great when I rep for my friend's group who had a BLM and I was absolutely not moving on SMN. It's great and all to say BLM is difficult because you're a turret caster but the community brings the big brain strats which smooths the brain of your BLM.
    (0)

  6. #16
    Player
    Equitable_Remedy's Avatar
    Join Date
    Oct 2020
    Posts
    917
    Character
    Eristede Kell
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Mithron View Post
    Why do people consider NIN so hard? I've always found it to be the easiest melee personally, it's my go-to when I want to play melee or learn new fights on. I can execute and optimize it far easier than any of the other 4 melee by a significant margin. Obviously difficulty is subjective but NIN is just single weaving constantly and minimal positionals, what are people finding difficult? I know SAM on a base level feels easier, but I find optimizing it much more difficult than NIN personally.
    As I NIN main, my impression is that NIN is one of the easiest melee jobs. It doesn't have a bunch of short term buffs to manage nor does it have any particular long-term complications in its rotation. Further, outside of burst, NIN is chill is pretty chill, which is great for doing mechanics, etc.

    Perhaps NIN looks harder on paper than it is in practice - that was certainly my experience. When I started playing during ShB, I nearly didn't play NIN because it came across as quite complicated. Once I actually played it, I found that it wasn't particularly complicated at all (but felt very good to play).
    (5)

  7. #17
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Equitable_Remedy View Post
    As I NIN main, my impression is that NIN is one of the easiest melee jobs. It doesn't have a bunch of short term buffs to manage nor does it have any particular long-term complications in its rotation. Further, outside of burst, NIN is chill is pretty chill, which is great for doing mechanics, etc.

    Perhaps NIN looks harder on paper than it is in practice - that was certainly my experience. When I started playing during ShB, I nearly didn't play NIN because it came across as quite complicated. Once I actually played it, I found that it wasn't particularly complicated at all (but felt very good to play).
    I'd think for NIN it ping dependent. Bad ping will ruin your ninjutsus.
    (0)

  8. #18
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Easiest jobs to me, are the jobs that are more forgiving if a boss jumps or let you easily recover if you make a mistake. To that end, I'd say summoner and monk are probably the easiest jobs in the game.

    On the other end of the spectrum I'd put jobs that require very precise execution of their skills and if you drift by a GCD or in some cases even just a couple seconds, it can mess up your entire rotation for the rest of the encounter. For me, those jobs would be ninja and reaper.

    Black Mage is also tricky, but in a different way since it's more about learning where is safe to stand in a fight than about the rotation, though it could be argued that lack of mobility isn't as painful on the job as it used to be, and that now red mage suffers more from low mobility than black mage does.
    (1)

  9. #19
    Player
    Ggwppino's Avatar
    Join Date
    Feb 2022
    Posts
    340
    Character
    Ggwppino Yarappoi
    World
    Louisoix
    Main Class
    Arcanist Lv 100
    For better or worse, all the difficulty classes are more or less similar: who has the rotation a little simpler but the more challenging burst, who has the rotation a little bit more complicated but the less demanding burst, who has to think about when, how and what to cast and who has to think about how and when to do positional, who has to think about random procs, who has a bit more difficult optimization to do and who doesn't. And then there is the smn, a class 20 levels behind the others.
    (1)

  10. #20
    Player
    Avoidy's Avatar
    Join Date
    Jun 2020
    Posts
    1,298
    Character
    Chadhadai Oronir
    World
    Balmung
    Main Class
    Ninja Lv 83
    For me personally, having leveled everything to 90 and given them all a fair shot, from easiest to hardest it was:

    SMN -> DNC -> MCH/RPR -> RDM -> SAM -> BRD -> (everything from here on out is "I don't want to take this into hard content and give high key props to people who play it well in that content" tier) BLM -> NIN -> DRG -> MNK
    If I forgot one, then w/e, but yeah. This is just how I felt about them. I'll never understand SAM mains who make the "difficulty" argument for why they deserve to be powerful as hell; for me it was by far the most straightforward melee to pick up and play well, especially now that kaiten's gone. I was also really looking forward to playing RDM because people on here kept saying it needed to do more damage than smn because it was harder to play. Lo and behold, it's harder than pressing 2 buttons, but the actual core is a really straightforward loop. The job's satisfying as hell, but some people here really oversell their pet job's difficulty to make a point that shouldn't exist in the first place. Difficulty is subjective and should never be the deciding factor in how jobs are balanced or made obsolete.
    (1)

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