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  1. #1
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Why do people consider NIN so hard? I've always found it to be the easiest melee personally, it's my go-to when I want to play melee or learn new fights on. I can execute and optimize it far easier than any of the other 4 melee by a significant margin. Obviously difficulty is subjective but NIN is just single weaving constantly and minimal positionals, what are people finding difficult? I know SAM on a base level feels easier, but I find optimizing it much more difficult than NIN personally.
    (3)

  2. #2
    Player
    VictorSpoils's Avatar
    Join Date
    Mar 2022
    Posts
    944
    Character
    Victor Spoils
    World
    Coeurl
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by ZiraZ View Post
    You can 100% double weave jumps, you can even double weave jumps with other jumps with low enough ping, only exception being Stardiver which can't be weaved at all.
    My ping is fine and they still clip reliably, though weaving them with something like Feint might barely work. Stardiver is also weavable, at least up close. Otherwise, it would've just been a GCD.

    Quote Originally Posted by Mithron View Post
    Why do people consider NIN so hard? I've always found it to be the easiest melee personally, it's my go-to when I want to play melee or learn new fights on. I can execute and optimize it far easier than any of the other 4 melee by a significant margin. Obviously difficulty is subjective but NIN is just single weaving constantly and minimal positionals, what are people finding difficult? I know SAM on a base level feels easier, but I find optimizing it much more difficult than NIN personally.
    It could just appear harder in contrast to most of the other jobs.
    (0)

  3. #3
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by VictorSpoils View Post
    My ping is fine and they still clip reliably, though weaving them with something like Feint might barely work. Stardiver is also weavable, at least up close. Otherwise, it would've just been a GCD.


    It could just appear harder in contrast to most of the other jobs.
    yeah I meant Stardiver can't be double weaved at all, but with <40 ping you can double weave jumps with other jumps that are not stardiver even with with 2.46
    any non stardiver jump should be very easily weaved with any buff/role, gsk/nas, wwt, md even if you have like 100 ping
    (0)

  4. #4
    Player
    Equitable_Remedy's Avatar
    Join Date
    Oct 2020
    Posts
    917
    Character
    Eristede Kell
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Mithron View Post
    Why do people consider NIN so hard? I've always found it to be the easiest melee personally, it's my go-to when I want to play melee or learn new fights on. I can execute and optimize it far easier than any of the other 4 melee by a significant margin. Obviously difficulty is subjective but NIN is just single weaving constantly and minimal positionals, what are people finding difficult? I know SAM on a base level feels easier, but I find optimizing it much more difficult than NIN personally.
    As I NIN main, my impression is that NIN is one of the easiest melee jobs. It doesn't have a bunch of short term buffs to manage nor does it have any particular long-term complications in its rotation. Further, outside of burst, NIN is chill is pretty chill, which is great for doing mechanics, etc.

    Perhaps NIN looks harder on paper than it is in practice - that was certainly my experience. When I started playing during ShB, I nearly didn't play NIN because it came across as quite complicated. Once I actually played it, I found that it wasn't particularly complicated at all (but felt very good to play).
    (5)

  5. #5
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Equitable_Remedy View Post
    As I NIN main, my impression is that NIN is one of the easiest melee jobs. It doesn't have a bunch of short term buffs to manage nor does it have any particular long-term complications in its rotation. Further, outside of burst, NIN is chill is pretty chill, which is great for doing mechanics, etc.

    Perhaps NIN looks harder on paper than it is in practice - that was certainly my experience. When I started playing during ShB, I nearly didn't play NIN because it came across as quite complicated. Once I actually played it, I found that it wasn't particularly complicated at all (but felt very good to play).
    I'd think for NIN it ping dependent. Bad ping will ruin your ninjutsus.
    (0)

  6. #6
    Player
    Yeastyloins's Avatar
    Join Date
    Jan 2022
    Posts
    168
    Character
    Yeasty Loins
    World
    Famfrit
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Mithron View Post
    Why do people consider NIN so hard? I've always found it to be the easiest melee personally, it's my go-to when I want to play melee or learn new fights on. I can execute and optimize it far easier than any of the other 4 melee by a significant margin. Obviously difficulty is subjective but NIN is just single weaving constantly and minimal positionals, what are people finding difficult? I know SAM on a base level feels easier, but I find optimizing it much more difficult than NIN personally.
    From my perspective having done 6.0-6.1 as SAM to swapping to NIN a week before 6.2 is that NIN can be punishing should you goof a mudra or desync potential big CDs, things like that. Punishing is different from difficulty of execution and the amount of effort it takes to optimize I find NIN to be very easy in those respects.
    (1)
    Quote Originally Posted by Oizen View Post
    So why is a game that refuses to add any real DPS meter/measuring mechanics, and will ban you for using one yourself, need to have DPS checks this tight anyway