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  1. #1
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    You know what I find hilarious about healers stuff about DPS? Literally not even 2 days ago I saw a thread on the WoW forums of healers complaining about how they have to dps and they just want to heal.

    Granted I understand the complaints here, but I just found the whole thing pretty damn hilarious and I know for a fact if they ever give healers some kind of dps rotation the people who like pure healing are going to lose their minds. There's no winning for the devs on healers imo, at least not outside of JP (their healer community is plenty healthy.)
    (0)

  2. #2
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,467
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    The idea of 'healer do damage' really got pushed super hard with M+ coming into the game there, a timer means that any source of damage is important. In raids, you could argue it's not as heavily pushed, as there's a lot more healing to be done there, I'm sure in mythic raids (idk I've never done one) there's probably almost zero time to DPS as a healer, unless you're one of the 'I heal by DPSing' healers. The real issue in that game I think is how it feels to 'heal only' as a class that's designed around doing damage to assist in it's healing. Holy Paladin gets HolyPower by using it's melee attacks, but you could get it from using Flash of Light or Holy Light on your Beacon. So your gameplay is... Holy Light spam on the tank for HolyPower, then Light of Dawn to AOE people...? Two buttons, basically, one to generate AOE heal resource, one to spend it. I ask myself 'why would someone want to play like that' and all I can come up with is 'they want to be told they're good at healing, but without putting in the effort to learn how to play their class properly'. It really doesn't make sense to me with any other explanation.

    Also, I wonder, same as how I wonder for those kind of players in this game, if they 'just want to heal', should tanks lose their damage? Should Thunderclap and Keg Smash and such all have flat 'generates X threat' effects? The tanks play tank to mitigate, not do damage right? Same here, we don't need Fell Cleave or Primal Rend doing these big crits, that's a DPS's job. We should make FellCleave just generate threat and not do damage.
    (1)

  3. #3
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Ransu View Post
    You know what I find hilarious about healers stuff about DPS? Literally not even 2 days ago I saw a thread on the WoW forums of healers complaining about how they have to dps and they just want to heal.
    I specifically play and love FF14 because everybody, including healers, is expected to contribute to DPS in significant ways. Very few people want to be heal slaves, they are a loud minority. I do not miss heal slaves in any game. Almost everyone wants to hit enemies, one way or another.
    (13)

  4. #4
    Player
    Kansene's Avatar
    Join Date
    Dec 2021
    Posts
    284
    Character
    Rajeko Thunderbright
    World
    Lich
    Main Class
    Scholar Lv 98
    Quote Originally Posted by Mithron View Post
    I specifically play and love FF14 because everybody, including healers, is expected to contribute to DPS in significant ways. Very few people want to be heal slaves, they are a loud minority. I do not miss heal slaves in any game. Almost everyone wants to hit enemies, one way or another.
    While I embrace and accept this fact, I'd be one happy camper if they remake AST in 7.0 to focus their GCDs more on buffing allies than damaging enemies in a party setting.
    I just really like the support niche, and having healers with different DPS approaches would be awesome.

    Make WHM a proc-based nuke job!
    Make SCH a DoT job!
    Make AST a buff machine!
    Make SGE's eukrasia better and more interesting!
    (4)

  5. #5
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Kansene View Post
    While I embrace and accept this fact, I'd be one happy camper if they remake AST in 7.0 to focus their GCDs more on buffing allies than damaging enemies in a party setting.
    I just really like the support niche, and having healers with different DPS approaches would be awesome.

    Make WHM a proc-based nuke job!
    Make SCH a DoT job!
    Make AST a buff machine!
    Make SGE's eukrasia better and more interesting!
    I played one game where there was a support class whose core identity was providing buffs to the party, it was probably my favourite alt. the interesting thing was that those buffs were passive skills that were basically selected at the start and applied by that class . After that, this class was expected to DPS and heal in various degrees, depending upon the content.

    Compared to the above, or even to its present state, I would definitely not want AST to be turned into a "buff machine".
    (0)

  6. #6
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Sorry to necro, but I still feel it's relevant now. I want to have more complexity when DPSing as a healer, especially in older content.
    (6)

  7. #7
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    660
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Ransu View Post
    Granted I understand the complaints here, but I just found the whole thing pretty damn hilarious and I know for a fact if they ever give healers some kind of dps rotation the people who like pure healing are going to lose their minds. There's no winning for the devs on healers imo, at least not outside of JP (their healer community is plenty healthy.)
    There are also complains in the JP community and even if the healer drought is not that big in the region, the role its still less populated than it should.

    The funny thing imo is that those pure healers are already fucked and proven wrong by the game design even with the current braindead state because

    -We have healing tools that deal damage
    -Sage kardia heals by dealing damage
    -The gcd cast time of offensive spells was reduced so we could heal while dealing damage
    -High end content that requires healers need said healers to deal damage otherwise the enrage is mathematically impossible
    -The healing needs of the game as well as the resource generation don't function with pure healing

    If with the current design they refuse to deal damage is up to them to play the role wrong but they shoudn't hijack an entire role just because they refuse to play the way the game is designed for and leech their parties. Catering to those players would be like saying its ok to grab the ball with the hands in soccer just because some people who refuse to learn to play soccer want to
    (18)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.