No, it's saying 30% of total, not 30% of halfWhat is 30% of 50% of 100?
50% attempt, of those who attempt 30% complete is what the Japanese appears to say. So those are your basic numbers.
Unless its saying that about 70% of people who even load up a savage clear the entire thing, in brand new content no less. Google translate kinda implies that it *might* be saying that, I'll give you that. But Japanese has this pesky subject issue.
Anyhow, that would just be silly, so its clearly saying 30% of 50% of the total player base.
全体の5割ぐらいの人は、プレイしてくださっていますね。
Around 50% of total people are playing.
4層までクリアしている方はもう少し少ないものの
Although, few people have completed the 4th floor.
で最新のレイドが終わっている人は、おおよそ全体の3割ぐらいです
The people who have completed the latest expansion raid is around 30% of total.
The Japanese is unclear, as Japanese often is. However, this would likely be total participants rather than playerbase, because the subject of the sentence its a part of is talking about participants. This is also the most likely reading of the text, because yours is not realistic.
We have two possibilities:
1. 50% of FFXIV's playerbase are attempting the latest savage raid, and 30% of those payers complete it. 30% of 50% of the playerbase (or 15% of the playerbase).
or
2. 50% of FFXIV's playerbase are attempting the latest savage raid, and 30% of the entire playerbase are completing it. Thats a 70%+ clear rate for the hardest content in the game right after its launched. If thats the case then ya'll need to get a grip, the content is easy as pie.
Of course, its not saying that, its way too high and would also contradict the fragment before it where it says that few people have cleared up to the 4th floor.
Last edited by Tiramu; 11-03-2022 at 01:51 PM.
Fun fact. That 3-5% difference is roughly equivalent to two damage downs (one if it's 3%). So in early progression, it absolutely can make the difference. Even more so once you factor in PF inconsistency. There is nothing petty about locking out jobs. No one is entitled to a clear. You play by the whims of the party lead or find another group. I say this as someone who plays Warrior, a non-meta job. I'm never bothered when groups lock it out, especially log groups. It's nothing personal. They want higher damage.As long as the jobs can clear the content, I'd argue no. It's not significant, and we shouldn't be excluding jobs because one job does 3% more damage. Honestly, say that out loud and see how petty it sounds that you want the job that does 3% more damage. There will NEVER be a perfect balance where every single job does exactly the same damage within the role, so we shouldn't be fussing over an amount of damage that can change with just crit variance.
Balance doesn't need to be perfect but simply better. Outside of Reaper, the Melee have mostly been interchangeable even at a speed kill level. Which goes to show they can achieve a tighter balance yet we still have Machinist getting dunked on by Dancer and Bard; Red Mage comically behind Summoner and Black Mage and Warrior/Paladin still weaker than Dark Knight despite the latter having better mitigation. None of this even gets into the absurdity of the Range tax which is what the OP initially brought up. An entire role literally exists because of an arbitrary buff the devs forced onto us. Without that party bonus, all three Prange would be locked out of every single party. Funny enough, so would Summoner and Red Mage. The Melee are so ridiculously stronger than every other job in the game not named Black Mage, you'd just bring three of them and force a tank to disengage if necessary.
Hard to fault someone for feeling discouraged by their role when you exist for a paltry 1% buff. OP isn't the only one feeling that way either. Prange are nearly in as much demand as healers these days because nobody wants to play them. Bard used to be the most popular DPS way back in Stormblood. Now it's among the least played. At some point the dev team needs to recognize their vision simply isn't working.
Last edited by ForteNightshade; 11-03-2022 at 08:14 PM.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
It's worth noting that Lalachievements, which is an aggregate collection tracker, that utilizes publicly available data via the lodestone, you can get an idea of current completion rates via savage mount ownership.
This is not a complete data set, as some lodestones are private, but better than arguing a number Yoshi P provided offhand in easily digestible chunks.
And yet, this is all amount to tilting at windmills because:
1.) It is good that some jobs can pop off, that means there is atleast some nugget of nuance in the game and its gameplay
2.) And you will never eliminate the natural variance that changes each balance patch and then once again each raid tier.
If the playerbase reinforces their god given right to get even less tolerant over "balance measured as damage differentials", which have been WORSE in the past too, then the development team can only either:
1.) Force you to play with people you don't want to.
2.) Make DPS checks so unbelievably easy that you do not care anymore about those damage variables.
Pick your poison.
I support the OP's perspective. It is disheartening to play a job that is underpowered on account of rdps discrepancies, especially when it stays that way across an expansion. It's doubly so when people claim that those differences exist to reward subjectively 'higher skill' jobs, as if it somehow took skill to simply select a job in the first place. There is learning time and opportunity costs associating with picking up and mastering every job. Why would you invest effort into learning the nuances of a job that's been written off by the community and subsequently rubberstamped by the development team? I would very much like to see this design philosophy questioned at the next Q+A session, and if nobody else brings it up I will.
I don't think that it makes sense to discriminate on the basis of role differences, either. You can always devise scenarios which are easier on some jobs than others. Working around those specific hurdles is fun and part of the challenge. Nobody is unique in that regard. I think more effort should be made to change player perception about ranged relative to casters. Perhaps push the design more towards procs and high APM gameplay to differentiate them. But ultimately the goal should be to bring all DPS subroles into a relatively tight rdps balance, like they seem to have achieved for melee and tanks respectively with this last balance patch.
But at the end of the day, while you should be allowed to differentiate yourself from others based on job mastery, it shouldn't matter what job you do it on. If you want to be the hard carry on BRD, you should be allowed to work towards achieving that through practice and hard work.
I agree with OP. It feels genuinely terrible to be dunked on DPS wise just because of your class.
I am the DNC in this. I danced my ass off during this run, but I'm still doing significantly less DPS than the RPR who died. They died and I still did less damage than them.
I don't know why people defend this with the "iF iT cAn ClEaR" mantra. This is disheartening and doesn't make people want to play the role. The healer issues/phys ranged imbalance is already affecting Savage parties causing massive wait times in PF or holes in statics that never fill.
Shout out to my homie's reclear static that has had an empty shield healer slot and a phys ranged slot for going on 5 weeks now.
Its purely devs problem that they want physical range be bottom dps.
And also i find it funny that other person complains about sam and reaper (adps? while rdps wise in that party caster/supports could be not delivering dps into dnc buff) while monk/nin/drg are far ahead both of them (ninja is literally a physical range class with how you can not lose uptime even if you do downtime strat)
Phys ranged SHOULD be at the bottom rungs of damage, they're the easiest DPS roleIts purely devs problem that they want physical range be bottom dps.
And also i find it funny that other person complains about sam and reaper (adps? while rdps wise in that party caster/supports could be not delivering dps into dnc buff) while monk/nin/drg are far ahead both of them (ninja is literally a physical range class with how you can not lose uptime even if you do downtime strat)
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.