Quote Originally Posted by Archwizard View Post
SGE:
* Same thing with Diagnosis/Prognosis: Potency increases on targets with a barrier active, and Eukrasian Diagnosis always crits when used outside of combat.
* Soterion also causes any healing spells cast by the SGE to heal Kardion's target for 290 potency.
* Phlegma grants additional healing to your Kardion target based on the number of targets struck, but only the initial target's healing is affected by Soterion.
* Dosis/Dyskrasia casts have a chance to make your next healing spell (GCD, not Kardion) critical.
* Rhizomata also generates an Addersting.
Speaking on this SGE concept since it's the healer I care the most about, this solution resolves approximately 0 of SGE's issues. SGE does not have a difficult time healing. It doesn't need to a ton of additional healing buffs, it needs to have gameplay.

Rhizomata generating Addersting is also the suggestion I loathe that keeps getting brought up even though it destroys Rhizomata as a healing resource and condemns Toxikon to an eternal hell of being the shitty "gauge mechanic but it's really just Ruin II" that it's stuck in.