Quote Originally Posted by Iscah View Post
I don't think fixing this would be a solution to RMT, because requiring players to spend more gil more often could make them want to acquire more.

However, even ignoring that issue, the imbalance of earning gil and spending it seems off. You gear up by either (A) purchasing gear with tomes, which takes no gil out of the system and in fact generates gil by way of roulette rewards, or (B) using crafted gear, which requires materials bought with tomes, which generates gil, and at best you're removing the market tax amount from play while the rest of the money just shuffles around the economy.

We have so many different niche currencies that gil has little purpose.
Inflation is actually one of the causes of ppl becoming RMT- Buyers. The larger the number the larger the temptation of just taking a shortcut. Smaller price tags will feel more easily obtainable resulting in people actually playing the game to get it.