Quote Originally Posted by RitsukoSonoda View Post
The game economy in FFXIV has a serious inflation issue which is partially caused by RMT but IMO primarily caused by the game's design on it's own over time. Quests and activities will still generate exponentially more gil than the game's gil-sinks can remove in the same amount of time. The marketboard for the most part just moves it around as only the tax amount is actually taken out of circulation. Someone in SE needs to brainstorm ideas of optional side activites or NPC purchase consumables that would entice players into spending gil on them regularly.
I don't think fixing this would be a solution to RMT, because requiring players to spend more gil more often could make them want to acquire more.

However, even ignoring that issue, the imbalance of earning gil and spending it seems off. You gear up by either (A) purchasing gear with tomes, which takes no gil out of the system and in fact generates gil by way of roulette rewards, or (B) using crafted gear, which requires materials bought with tomes, which generates gil, and at best you're removing the market tax amount from play while the rest of the money just shuffles around the economy.

We have so many different niche currencies that gil has little purpose.