
Originally Posted by
LogicHatesMe
The problem is, virtual words that are based upon our own (including capitalism and an economy) will suffer the same fate, it's like a microcosm of your own world. As soon as anything is assigned a value there will be people willing to pay for it, and people willing to work for it, and by extension, people willing to pay the workers for it.
If you're looking at this subject and you're dumfounded and appalled, well, guess what? That's the world we live in too, and people just accept it.
Let me spin it another way: How does RMT in this game effect your experience? (Apart from general chat posts advertising gil lol)
Another angle to view it from is: How is paying a farmer gil to level your character to 80 with real money any different from paying SE Store money to skip to level 80?
Here's the thing, Gil cannot be fabricated (as far as I know, unless devs are in on it) therefore everyone buying Gil for real money are not getting 'extra' gil that's created just for them, the gil is made by farmers who are doing legit content (probably botting, but we can't assume in 100% of cases) and doing MB trades. The gil being sold/bought is in circulation already.
If you hit the gil cap of 999,999,999 and realized you could sell 10mil for 10 bucks, and you could do that 100 times, is that tempting for you? make 1000 real world bucks in no time. Might sound like it's not that much but for some countries (poor ones) this is a perfectly viable way to pay their rent and bills, by getting a bunch of people together and farming the game to sell the resources.
I knew a guy on another MMO that lived like this, he was from Indonesia, had a wife and child to support, and could earn more money farming his MMO 6 hours a day and selling the currency than he could working.
None of this is me saying I approve or disprove of it, just pointing out that the subject is far more complex than it first appears, and since RMT has 0 effect on how I enjoy the game, I don't worry about it.