Nothing is really broken, so there's nothing to fix. There are player choices that affect the roulette. As others have noted, ilvl cheese was just a part of it. They also include not unlocking the optional tiers and generally staying away from the roulette. There are other ways to earn tomestones and xp.
But it does point at least to an exploitable flaw in the roulette's design. It's Alliance Raid roulette, yet it's capable of being conditioned by ilv.Nothing is really broken, so there's nothing to fix. There are player choices that affect the roulette. As others have noted, ilvl cheese was just a part of it. They also include not unlocking the optional tiers and generally staying away from the roulette. There are other ways to earn tomestones and xp.
You don't see this being done anywhere near as frequently with other roulettes that feature low-level stuff like level roulette or 50-80 roulette. There, the odds of getting ARR/HSW instances are conditioned due to their number in comparison to later expansion instances and the amount of players actually at that level.
Alliance Raid Roulette so far has 12/13 instances, 3 per expansion, far fewer than most other roulettes save Expert and Lv 90. Yet when the same 3 keep showing up with far more frequency than the others, and the fact that people reduce item level specifically to proc them is so noticeable, it does at least show the problem isn't just that there are more people in ARR content/people who haven't unlocked the other instances. And that aspect is exploitable, thus there is something to fix.
Last edited by Midareyukki; 11-01-2022 at 03:17 AM.
There's a loophole. I won't deny that. I think it's the only place where such a thing occurs, aside from maybe a handful of people that want to do trials at a lower level. I still believe the resulting problem is hard to pin solely on ilvl cheese. I've done a few roulettes in the past couple months and I haven't seen CT at all. I do remember a time when it was an everyday thing, but I think those people have since moved on, having gotten all their xp. I think it's going to be hard for them to look at the data and see proof of such a thing and harder still for anyone to be able to log a sufficient number of events to say that this is such a big problem. You can have people doing this and still have people show up in the list that are actually under 60. Going back to that time when it did happen more, it was around that time of the WoW flood, so it's likely that we had a lot of true newbs at the time and we still do.But it does point at least to an exploitable flaw in the roulette's design. It's Alliance Raid roulette, yet it's capable of being conditioned by ilv.
You don't see this being done anywhere near as frequently with other roulettes that feature low-level stuff like level roulette or 50-80 roulette. There, the odds of getting ARR/HSW instances are conditioned due to their number in comparison to later expansion instances and the amount of players actually at that level.
Alliance Raid Roulette so far has 12/13 instances, 3 per expansion, far fewer than most other roulettes save Expert and Lv 90. Yet when the same 3 keep showing up with far more frequency than the others, and the fact that people reduce item level specifically to proc them is so noticeable, it does at least show the problem isn't just that there are more people in ARR content/people who haven't unlocked the other instances. And that aspect is exploitable, thus there is something to fix.
Last edited by Deveryn; 11-01-2022 at 03:50 AM.
It's the same for me. I've been subbed the past two months, and CT raids weren't as large on the probability as Dun Scaith was. I even got a NieR raid once. However, I will point out that people spawning stark naked happened three times. So it does still happen. What I find more heinous isn't that they do it, it's how smarmy they tend to be about it -.-There's a loophole. I won't deny that. I think it's the only place where such a thing occurs, aside from maybe a handful of people that want to do trials at a lower level. I still believe the resulting problem is hard to pin solely on ilvl cheese. I've done a few roulettes in the past couple months and I haven't seen CT at all. I do remember a time when it was an everyday thing, but I think those people have since moved on, having gotten all their xp. I think it's going to be hard for them to look at the data and see proof of such a thing and harder still for anyone to be able to log a sufficient number of events to say that this is such a big problem. You can have people doing this and still have people show up in the list that are actually under 60. Going back to that time when it did happen more, it was around that time of the WoW flood, so it's likely that we had a lot of true newbs at the time and we still do.
Of course, getting data on this is borderline impossible. But they could alleviate it with some measure. However, question does remain, whichever measure we put out can make it harder for players who actually do want to unlock the content. Because it wont' just affect CT. CT is fine; it's a part of the MSQ, everyone needs to unlock it. The issue is any instance past it. Ivalice might demand that you unlock it for Bozja, but Bozja isn't mandatory.
The main reason for the roulettes to exist is to make certain players who are doing content for the first time get matched to a party.Nothing is really broken, so there's nothing to fix. There are player choices that affect the roulette. As others have noted, ilvl cheese was just a part of it. They also include not unlocking the optional tiers and generally staying away from the roulette. There are other ways to earn tomestones and xp.
This is true of Sky Pirates, Ivalice, Yorha and Myths as much as it is for CT. There are players who want to be doing those raids for the first time. Sky Pirates and Ivalice are now gatekeeping access to other content. Myths probably also will at some point in the future (I doubt Yorha would because it just doesn't fit into the FFXIV universe).
CT being part of the Alliance roulette is holding back party matching for the first timers to the other raids at this point because it's the only common denominator. Telling people "don't do the roulette" doesn't help get those groups formed for first timers created.
Pulling CT out of the Alliance roulette is the best solution. If they think it will work with MSQ roulette, great. If not, give it a separate roulette.
There's probably some weird code issue that prevents mixing 24-man and 4-man duties. Heck you can only queue for one roulette at a time. Yes Mentor Roulette can land you in anything but I believe that's solo queue only which makes it a hell of a lot easier to distribute people to matches in need.
A separate CT only queue won't really solve the problem. Chances are that it would need a pretty hefty incentive just so those stuck on the mandatory step can get past it. And if it's that good then it becomes a must-do roultette.
The problem is that mandatory step and one that I'm sure their story team regrets deeply. Wouldn't surprise me to see the CT raids retired and replaced by single person duties.




A new roulette with a good reward sounds like a decent solution to me. Then I can finally enjoy some CT raids without always being pushed to the other alliance roulette by ilvl cheesers.There's probably some weird code issue that prevents mixing 24-man and 4-man duties. Heck you can only queue for one roulette at a time. Yes Mentor Roulette can land you in anything but I believe that's solo queue only which makes it a hell of a lot easier to distribute people to matches in need.
A separate CT only queue won't really solve the problem. Chances are that it would need a pretty hefty incentive just so those stuck on the mandatory step can get past it. And if it's that good then it becomes a must-do roultette.
The problem is that mandatory step and one that I'm sure their story team regrets deeply. Wouldn't surprise me to see the CT raids retired and replaced by single person duties.
Nowadays the ilevel system starts to feel really old shool, especially in FFXIV that has Ilevel scaling systems in place and minimalistic stats system. (Btw there is an ilevel system in FFXI too)
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