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  1. #1
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by RyuDragnier View Post
    Misery - only after 3 lily skills used
    And a minimum 60s CD (Lily timer)

    Quote Originally Posted by RyuDragnier View Post
    Cards - WHY ARE YOU LISTING THESE HERE!?.
    For some the same reason they listed Chain Stratagem as a "DPS ability". . . reasons.

    They're trying to show personal DPS options on healers and then for some reason include group buffs in there to pad out the numbers.
    (6)
    Last edited by Deceptus; 10-31-2022 at 05:01 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  2. #2
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Deceptus View Post
    And a minimum 60s CD (Lily timer)



    For some the same reason they listed Chain Stratagem as a "DPS ability". . . reasons.

    They're trying to show personal DPS options on healers and then for some reason include group buffs in there to pad out the numbers.
    I think they're just not wanting to admit that healers are in fact in need of more damage spells to make things less boring. I excluded Sage because Phlegma at least is a full on damage move with no healing attached...and judging from the post above, they're trying to compare it with oGCDs you can't compare it to because they either require you to sacrifice healing (Energy Drain takes Aetherflow) or are used for the heal mostly. Phlegma is pure damage.
    (3)

  3. #3
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,209
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by RyuDragnier View Post
    I think they're just not wanting to admit that healers are in fact in need of more damage spells to make things less boring. I excluded Sage because Phlegma at least is a full on damage move with no healing attached...and judging from the post above, they're trying to compare it with oGCDs you can't compare it to because they either require you to sacrifice healing (Energy Drain takes Aetherflow) or are used for the heal mostly. Phlegma is pure damage.
    What gave you that impression? I want ALL healers to have more damage tools, not JUST White mage. Especially on Sage. Just because Sage has "Toxikon II" or Phlegma it doesn't make the rotation any more interesting than what any other healer has as the "DPS to heal" healer. I'm just pointing out that Sage doesn't have more DPS tools than other healers.

    Phlegma is pure damage, but are you implying you hold Assize to only heal? Even when it's your skill you should be using 24/7 when it's your only source of MP recovery outside of Lucid Dreaming? I understand if you want to hold Assize for a small duration of time to heal for a mechanic, but drifting it too much and losing a cast is more detrimental than simply using a GCD heal because Assize is a bigger DPS loss than Glare. It's pretty much in the same vein as using the skill 24/7.

    Phlegma is also one of those skills you want to put in a burst window when it aligns, so it's not as if you want to use it all the time even if it gives mobility. The skill you use for mobility is Toxikon II, but you still rely on Slidecasting with Dosis III regardless since Toxikon II is highly limited. Same goes with every healer at this point. SCH, especially, since Energy Drain is a bigger dps tax with Ruin II than with simply weaving it in Broil.
    (2)

  4. #4
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by AnotherPerson View Post
    Phlegma is also one of those skills you want to put in a burst window when it aligns, so it's not as if you want to use it all the time even if it gives mobility. The skill you use for mobility is Toxikon II, but you still rely on Slidecasting with Dosis III regardless since Toxikon II is highly limited. Same goes with every healer at this point. SCH, especially, since Energy Drain is a bigger dps tax with Ruin II than with simply weaving it in Broil.
    I really feel like the only problem with Toxicon is Addersting. You only get it for a single target shield breaking, which IMO should be changed. You should also get one for using Addersgall. Since this then allows for a Toxicon more often, which spices up Sage a little. Sage IMO is the easiest to fix for that very reason, as every Toxicon is basically just an instant Dosis.
    (1)