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  1. #231
    Player
    XiroGear's Avatar
    Join Date
    Aug 2013
    Posts
    49
    Character
    Xeranos Nairogek
    World
    Coeurl
    Main Class
    Summoner Lv 86
    I had a similar Idea to that For a Mystic Knight (the rework that is, as the old variation was back when TP was still a resource) though more of a reverse Red mage that used an Athame (Ritual Dagger) as its weapon, it would use this Dagger as a focus to channel its magic turning the Athame into a Magic Blade (sword more likely) the element of the blade would be determined by the element you choose which would have distinct features for different situations, and since the ability to change elements would be it's own OGCD you could strategize as to which element best suits the current situation. as you use your attacks you'd build up your gauge, and when full you'd go into a 'Burt Mode' where you'd don a set of armor with aesthetics based on the element used at the time of burst. In this phase, you'd use your gauge as a resource for special moves that only become available during this phase. you can exit the phase early at any time by using the phase's 'ultimate' attack (like how Reapers Communio ends its burst phase) the only downside is you cannot swap elements when in your burst phase, so choose when to use it wisely. as for each element and what it does would be (still workshopping this)
    Fire=Strength Buff/Block Rate Debuff
    Water=Block Rate Buff/Strength Debuff
    Earth=Defence, Vitality Buff/Movement Speed Debuff
    Air=Movement Speed, Delay Buff/ Defence, Vitality Debuff
    Lightning=Skill Speed, Direct hit, Critical Hit Buff/
    Ice=TBD (like I said still working on this)
    Suffice it to say each element has its uses and times when it's applicable (though if all else fails I may just make the elements an Aesthetic thing if no compromise can be found within the current Design Philosophy)
    (1)

  2. #232
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,993
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    I'd still rather focus first on diversifying the jobs we have, with the support of far greater alt-job-friendliness.

    Pick some 2-4 core aspects of each job and build them out.

    Start with creative limitation, such as having only 14 buttons with which to make a fun job kit, and ensure the new skills add onto and kind of celebrate that earlier kit instead of just trying to patch out its integral weaknesses (for which its compensatory strengths were given) and undo whatever mechanics were put it prior (old RoE in place of positionals, Barrel Stabilizer just to undo Heat, etc.).

    Who knows, we might then even be able to get jobs that actually play pretty decently even before level 70.


    On a complete pipedream side, though... screw jobs as the be-all-and-end-all. Give us some manner of mix-and-matcheable paths instead, with various subcategories. BLM, for instance, might tap into Evocation and Invocation, Umbral Magics, Meta-Magics, and Ancient Magics, with Lightning and Fire as a subset of Umbral Magics, itself a subset of Evocation, etc. A NIN might use Subterfuge, Shadow, Wind, Fire, Onmyo, etc., but could draw also from neighboring paths. Subterfuge would also tie into GNB, for instance, Wind into CNJ/WHM, Fire into BLM, Onmyo into GEO, etc. Want a goddamn Fire Ninja? You can have a goddamn Fire Ninja. Wind Rogue? Have a Wind Rogue. A Ninja who specializes in Onmyo and Planar magics to form some manner of Warp Blade? So be it; it'll probably be niche as hell, especially outside of some Arcanist-Astro comp, but have at it. Rogue -> Ninja would just be a weapon type with some natural synergies, anchoring animation style and core stat scaling, and its own path of skill acquisitions, but little else constraining it. Go ham.
    (2)
    Last edited by Shurrikhan; 10-28-2022 at 07:24 AM.

  3. #233
    Player
    Mugear_bahamut's Avatar
    Join Date
    Aug 2014
    Posts
    258
    Character
    Hrothgar Lothbrok
    World
    Tonberry
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by ForsakenRoe View Post
    snip
    My PUP concept is literally what they did with GWarrior minus the outside phase lol
    https://forum.square-enix.com/ffxiv/...970-からくり士をタンクに
    (0)
    Last edited by Mugear_bahamut; 10-29-2022 at 04:05 AM.

  4. 10-28-2022 09:22 AM

  5. #234
    Player
    XiroGear's Avatar
    Join Date
    Aug 2013
    Posts
    49
    Character
    Xeranos Nairogek
    World
    Coeurl
    Main Class
    Summoner Lv 86
    Quote Originally Posted by Shurrikhan View Post
    I'd still rather focus first on diversifying the jobs we have, with the support of far greater alt-job-friendliness.

    Pick some 2-4 core aspects of each job and build them out.

    Start with creative limitation, such as having only 14 buttons with which to make a fun job kit, and ensure the new skills add onto and kind of celebrate that earlier kit instead of just trying to patch out its integral weaknesses (for which its compensatory strengths were given) and undo whatever mechanics were put it prior (old RoE in place of positionals, Barrel Stabilizer just to undo Heat, etc.).

    Who knows, we might then even be able to get jobs that actually play pretty decently even before level 70.


    On a complete pipedream side, though... screw jobs as the be-all-and-end-all. Give us some manner of mix-and-matcheable paths instead, with various subcategories. BLM, for instance, might tap into Evocation and Invocation, Umbral Magics, Meta-Magics, and Ancient Magics, with Lightning and Fire as a subset of Umbral Magics, itself a subset of Evocation, etc. A NIN might use Subterfuge, Shadow, Wind, Fire, Onmyo, etc., but could draw also from neighboring paths. Subterfuge would also tie into GNB, for instance, Wind into CNJ/WHM, Fire into BLM, Onmyo into GEO, etc. Want a goddamn Fire Ninja? You can have a goddamn Fire Ninja. Wind Rogue? Have a Wind Rogue. A Ninja who specializes in Onmyo and Planar magics to form some manner of Warp Blade? So be it; it'll probably be niche as hell, especially outside of some Arcanist-Astro comp, but have at it. Rogue -> Ninja would just be a weapon type with some natural synergies, anchoring animation style and core stat scaling, and its own path of skill acquisitions, but little else constraining it. Go ham.
    I completely agree. Honestly, PVP has the best system thus far, as it's short and to the point, with fewer skills than you suggest, but I agree with the idea of branching out and making the jobs more unique. There will however still be 'optimal playstyles' and any other playstyle 'will' see you kicked from a raid or maybe even a party. but that's the fun of figuring this stuff out.
    (0)

  6. #235
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,503
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Mugear_bahamut View Post
    My PUP concept is literally what they did with GWarrior minus the outside phase lol
    https://forum.square-enix.com/ffxiv/...82%AF%E3%81%AB
    Your link don't work, had to dig through your previous posts to find it, here, for anyone else curious, cos I'm interested enough to at least give it a read
    (1)

  7. #236
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    To the discussion of a Mystic Knight job:

    A previous discussion I once had about it ended up churning out a concept in which the Knight cycles between three different Enchantments, similar to BRD's songs on its surface albeit with more rapid transitions and the ability to exchange at will via GCDs, more like a stance system.
    Attacking with Flametongue would give you Enfire, causing you to afflict the target with a stacking DoT on certain attacks; Icebrand would give you Enblizzard, causing your attacks to recover MP; Thunder Slash was a cone attack that would give you Enthunder, causing your attacks to chain to nearby enemies for reduced damage. Only one "En-" effect could be active at a time.
    Then you had branching combos with skills like Liquid Steel, Gale Cut and Gaia Blade that dealt physical elemental damage -- things like Liquid Steel increasing mobility or attack range, versus Gaia Blade negating positionals -- whose effects would be further altered by the ongoing enchantment.
    Completing a combo would give you an effect to make your next spell an instant cast, with a small selection of options like Spark for single-target or Banish/Alterna for AoE. Maybe toss in Double/Triple as a cooldown, or some finisher you charge over multiple combos that acts like Alisaie's Blade of Light.
    Round this out with Warp Strike as a gap closer (based on FF15), Runic as a Riddle of Earth/Third Eye/Shade Shift personal defense (based on classic versions like Celes'), NulMagic/Shell or some debuffing strike as a raid support, and an LB based on something like Omnislash, Army of One or Ars Arcanum.

    Of course this was without accounting for what kind of weapon the job would get. If you gave it a Whip-blade... well the LB would probably have to be swapped to something more fitting (though a whip-blade could probably still work for Army of One, if you swap the bullet shots for whip strikes), but there's a lot more you can play around with in the combo, especially if it can swap between whip and sword modes like Garland's weapon in Dissidia (or of course, Ivy from SC).
    Like, you could give them a filler skill with a slightly increased range (6-10y) for mobility, to pair with longer-ranged spells that require a cast time to use at-will like RPR or PLD.
    Plus you could add in animations based on characters like Seven, Quistis and Rydia.

    Ultimately with the number of Spellblade-using jobs and magic-wielding swordsman protagonists throughout FF history, as well as sister and spin-off titles like Chrono Trigger or Kingdom Hearts, there's a MASSIVE pool you can pull from.
    And despite complaints I've seen about having too many swordsman jobs, the only melee DPS with one is Samurai, and NONE of the existing melee feel like they complete the LB chain that Braver and Bladedance begin, unlike at least one option in every other role (PLD, WHM, BLM, BRD).
    (0)
    Last edited by Archwizard; 10-28-2022 at 01:33 PM.

  8. #237
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    I want Blitzball as next range DPS it fits too well
    (0)

  9. #238
    Player
    XiroGear's Avatar
    Join Date
    Aug 2013
    Posts
    49
    Character
    Xeranos Nairogek
    World
    Coeurl
    Main Class
    Summoner Lv 86
    Quote Originally Posted by Archwizard View Post
    To the discussion of a Mystic Knight job:

    A previous discussion I once had about it ended up churning out a concept in which the Knight cycles between three different Enchantments, similar to BRD's songs on its surface albeit with more rapid transitions and the ability to exchange at will via GCDs, more like a stance system.
    Attacking with Flametongue would give you Enfire, causing you to afflict the target with a stacking DoT on certain attacks; Icebrand would give you Enblizzard, causing your attacks to recover MP; Thunder Slash was a cone attack that would give you Enthunder, causing your attacks to chain to nearby enemies for reduced damage. Only one "En-" effect could be active at a time.
    Then you had branching combos with skills like Liquid Steel, Gale Cut and Gaia Blade that dealt physical elemental damage -- things like Liquid Steel increasing mobility or attack range, versus Gaia Blade negating positionals -- whose effects would be further altered by the ongoing enchantment.
    Completing a combo would give you an effect to make your next spell an instant cast, with a small selection of options like Spark for single-target or Banish/Alterna for AoE. Maybe toss in Double/Triple as a cooldown, or some finisher you charge over multiple combos that acts like Alisaie's Blade of Light.
    Round this out with Warp Strike as a gap closer (based on FF15), Runic as a Riddle of Earth/Third Eye/Shade Shift personal defense (based on classic versions like Celes'), NulMagic/Shell or some debuffing strike as a raid support, and an LB based on something like Omnislash, Army of One or Ars Arcanum.
    I wonder if a Mixture of our Ideas could work... because I do like the Idea of the Mystic Knight using the Athame (a dagger that has roots in magical use) as a foci to create an Aetherial blade of different elements. plus I can see this blad acting like a whipsword as the blade itself can (in theory) change as it's not a solid blade in the traditional sense. Also going for a LB that finishes the combo, what about an Ultima (Unaspected like Ruin not Flare in terms of appearance) Omni Slash, or go for Omni Slash v5 with the different blades being different elements?
    (0)

  10. #239
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by XiroGear View Post
    Also going for a LB that finishes the combo, what about an Ultima
    Deeeefinitely not -- if even Demi-Ultima was ever on the table for any job, it would be for a pure caster rather than a hybrid melee, kinda the thing about it being the ultimate magic -- and I didn't say anything about finishing the combo with an LB either.
    (2)

  11. #240
    Player
    XiroGear's Avatar
    Join Date
    Aug 2013
    Posts
    49
    Character
    Xeranos Nairogek
    World
    Coeurl
    Main Class
    Summoner Lv 86
    Quote Originally Posted by Archwizard View Post
    Deeeefinitely not -- if even Demi-Ultima was ever on the table for any job, it would be for a pure caster rather than a hybrid melee, kinda the thing about it being the ultimate magic -- and I didn't say anything about finishing the combo with an LB either.
    Sorry I meant the Lb1-2 Combo mentioned, sorry for any confusion >w<' But yeah with Ultima off the Table then going for an Omnislash v5 with each blade being of a different Element would work I think :3
    Edit: upon re-reading that I think I may have been thinking of another post that mentioned a continuation of the prior two Melee LBs ><'
    (0)
    Last edited by XiroGear; 10-29-2022 at 10:39 AM.

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