Dear baby Jesus, no. Making the problem a headache is not fixing it.


Dear baby Jesus, no. Making the problem a headache is not fixing it.


I think the thing that SE doesn't see eye-to-eye with the playerbase that is focused on gearing multiple jobs...
There's only so much content that truly benefits from the timegated gear (savage, tomestone, 24-man). If you have one job geared, you can do all of this content. Other content that you could be doing does not require it or would be level sync'd. There's so much more to the game than just the gear treadmill.

Granted i dont share the passion that some people do for gearing i will prioritize the job i want to play and every other class just gets whatever but i dont see how that would work having the roulette be looted multiple times daily plus what if some people are still leveling is there an extra run for that too?




JFC, this would be a Nightmare..,
It would Have People On a Treadmill, while it would create a massive flood of Party Finder Parties to Grind the tombstones.
It practically REINFORCES the role drought.
<while a side effect would be that people would gain some cross-class skill and understanding> the influx and variances of Skill will increase to the point that it won't be a drought of one class.., but a drought of one class, and all classes not being Run Adequately in every party.
Let alone that depending on when it's implemented.., IF TODAY..,
most players would stick to Grinding Current content, leaving the Roulettes for old content to have a Seasonal Drought each time a Expac/Patch Drops.<let alone when the week resets, or very small amount of hours when the day resets.>
and then there's the fact that there is also side content people wish to run.
[For Example I want to start pushing Crystal again for the remainder of the season, but I ain't got the time with the dailies and my desires for Manderville(Relics, and their Aproximately 28500 Astro<nomy>-Tomes).]
{course, most of this is Half-way to the extreme, but it will be noticeable change. which would restrict some content queues periodically. and this is from someone who would Grind a zone completely, til it's out of content and move to the next. in Eureka for example.}
Honeslty I personally wouldnt care about the grind if every new piece of post-patch content that isn't even savage/ex didn't require absolute top item level. I had to stop MSQ at the Alzadaal's to go do other things and found out I couldn't do Aglaia either so I had to go and grind the Smileton/Dead Ends/the omicron dungeon over and over for accessories just to meet minimum, then same blocker issue but at Troia and then again at Barbariccia. The fact that you have to grind the gear even to access the casual story-level content is ridiculous in my eyes. And now there is a blocker meaning that basically for rest of the patch, even if I were to successfully grind a job to 90 that isn't a healer I still wouldn't be able to do even the upcoming casual content as that job just because I don't have tomestones for the gear, as I am spending them all just to get to measly ilvl 620 for the healers.
I feel like this is a very, very bloated way to deal with the problem at hand.
The issue is simply alt-unfriendliness, no? We don't have to put players through the same degree of grind as they'd face across a separate character per Armor Class (Fending, Healing, Casting, Aiming, Maiming, Striking, Scouting) to deal with that. We can... be more friendly, especially as in the interest of a less bloated solution.
A counterproposal:
Once you acquire a piece of time/clear-gated loot, allow that same slot to purchased via uncapped tomestones for all the other jobs. Done.
If you acquire, say, the weekly tome pants for any job, you can buy the tier's weekly tome pants with the uncapped tomes from then out. Get a (Savage) Chestpiece of Fending, and you can buy all the Savage chestpieces for however many of the uncapped tomes. Etc., etc. Simple. Clean. Doesn't push us towards 5x the grinding per week and doesn't require 5x the weekly currency types.

I like it as someone who likes to have other jobs at least be on par or as close to my mains it'd reduced the months of grinding for me to maybe a month.
This fundamentally doesn't change anything tho?So you want to make it so hardcore people could grind out 2,250 tomestone worth of gear in a single week, across the different job types and think this would be good for the game overall? There is a reason besides just annoying people that they limit the amount of tomestones you can get each week. This would make it so a handful of hardcore people would quickly outgear anyone else on all jobs. Don't you think this would make gear ilevel requirements in party finder worse? People would expect those who are "serious" about the game to grind out 2,250 tomestones each week and be high ilevel on all jobs.
you would gain gear at the same rate for each job individually, you wouldn't gain more power. And no, you wouldn't be expected to grind out all 2250 tomestones because unless you're doing week 1 clears your job doesn't matter that much. This isn't wow where a class can be 30% below the top DPS
It's still a hassle if you're DPS. I tend to run duties as tank or healer to support my DPS main. Having to deal with the queue times for a DPS specific currency is a huge step backwards.This fundamentally doesn't change anything tho?
you would gain gear at the same rate for each job individually, you wouldn't gain more power. And no, you wouldn't be expected to grind out all 2250 tomestones because unless you're doing week 1 clears your job doesn't matter that much. This isn't wow where a class can be 30% below the top DPS






While the system isn't ideal, trying to acquire i560 accessories from the early dungeons is probably the least time-efficient thing you could have chosen to do.Honestly I personally wouldnt care about the grind if every new piece of post-patch content that isn't even savage/ex didn't require absolute top item level. I had to stop MSQ at the Alzadaal's to go do other things and found out I couldn't do Aglaia either so I had to go and grind the Smileton/Dead Ends/the omicron dungeon over and over for accessories just to meet minimum, then same blocker issue but at Troia and then again at Barbariccia.
Your intended first step on the "gearing through content" ladder is the i570 Moonward gear, originally sold at the tomestone vendor but now purchased with Hunt nuts. Even if you hadn't earned any currency before this, you could do the two weekly B-rank hunts (Shadowbringers and Endwalker, as both run on the same currency) and a few of the daily rank 3 marks to earn a four-piece set of jewellery in about as long as it would take to run one of those dungeons.
You can also start running roulettes with your level 90 character for a good amount of astronomy tomes to spend on i590 Radiant gear
I would recommend investing in a crafted weapon as soon as you reach level 90 (as weapons are the hardest and/or slowest piece of gear to get from playing standard content) as this will drag your item level up a fair way and let you get into content that can boost it further. You might also choose to buy some other gear pieces – even if you don't want to spend the money on a full set, you can just aim to buy enough pieces to get you over a threshold and eligible for content you want to run.
Once you hit i565 you can do the first tier of Pandaemonium for i580 gear and bonus astronomy tomes for completion.
Last edited by Iscah; 10-29-2022 at 03:13 AM.
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