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  1. #11
    Player
    AthemRyu's Avatar
    Join Date
    Oct 2022
    Posts
    6
    Character
    Benizakura Ryu
    World
    Omega
    Main Class
    Sage Lv 90
    Quote Originally Posted by Mikey_R View Post
    Just something to consider, melee DPS are weird.

    they currently have 3 sets, striking, maiming and scouting. Starting with Striking and Maiming, if you were to gear for, say, Monk, you also gear Samurai, but lose out on Dragoon and Reaper, so, whilst you are still in the melee DPS category, you aren't as free as the other roles, though they do all share accessories. However, add in scouting and you have issues. You gear for Ninja, you only gear for Ninja, so you do effectively lock yourself to the one job, however, since they also use aiming accessories, you could technically get tomes for melee DPS, spend them on scouting gear, then use a ranged DPS and spend the tomes on aiming accessories, effectively speeding up how quickly you can get a full tome set.

    Granted, you could change how all melee gear works so that they all share the same gear and all use strength and that would solve this issue, however, is that a road the community would be fine with? mainly in regards to Ninja changing its primary stat from Dex to STR.
    Yeah, melee gear is inconsistent compared to the design of the other roles.
    I think this is another issue that originates from something else than the tomestones grind.
    I wonder what other melee players think about it but having one gear instead of 3 to get the same flexibility as other roles could not bring anything negative but that would require heavy balancing work for all of them working with the same stats without having an impact on damage output
    (0)

  2. #12
    Player
    Wasselin's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    398
    Character
    Wasselin Kainz
    World
    Faerie
    Main Class
    White Mage Lv 100
    So you want to make it so hardcore people could grind out 2,250 tomestone worth of gear in a single week, across the different job types and think this would be good for the game overall? There is a reason besides just annoying people that they limit the amount of tomestones you can get each week. This would make it so a handful of hardcore people would quickly outgear anyone else on all jobs. Don't you think this would make gear ilevel requirements in party finder worse? People would expect those who are "serious" about the game to grind out 2,250 tomestones each week and be high ilevel on all jobs.
    (3)

  3. #13
    Player
    Heroman3003's Avatar
    Join Date
    Oct 2022
    Posts
    425
    Character
    Lauren Zackson
    World
    Lich
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Wasselin View Post
    So you want to make it so hardcore people could grind out 2,250 tomestone worth of gear in a single week, across the different job types and think this would be good for the game overall? There is a reason besides just annoying people that they limit the amount of tomestones you can get each week. This would make it so a handful of hardcore people would quickly outgear anyone else on all jobs. Don't you think this would make gear ilevel requirements in party finder worse? People would expect those who are "serious" about the game to grind out 2,250 tomestones each week and be high ilevel on all jobs.
    The system won't change the fact that most players will still have single 'main' job/role they stick with and will grind/gear first and foremost. This simply opens option to actually be able to gear other roles as well, rather than forever be stuck with one role for rest of the expansion's endgame.
    (3)

  4. #14
    Player
    AthemRyu's Avatar
    Join Date
    Oct 2022
    Posts
    6
    Character
    Benizakura Ryu
    World
    Omega
    Main Class
    Sage Lv 90
    Quote Originally Posted by Wasselin View Post
    So you want to make it so hardcore people could grind out 2,250 tomestone worth of gear in a single week, across the different job types and think this would be good for the game overall? There is a reason besides just annoying people that they limit the amount of tomestones you can get each week. This would make it so a handful of hardcore people would quickly outgear anyone else on all jobs. Don't you think this would make gear ilevel requirements in party finder worse? People would expect those who are "serious" about the game to grind out 2,250 tomestones each week and be high ilevel on all jobs.
    I'm not sure you get it correctly, you would still be limited to 450 tomestones a week per role that can only be used for that specific role.
    Which mean gearing a single role won't be faster the only thing this idea bring is being able to gear multiple jobs at the same pace

    As an example in my picture you can only spend the healer tomestone on healer items, if you plan to play a single role you won't get gear slower than anybody else
    (2)

  5. #15
    Player

    Join Date
    May 2022
    Posts
    172
    As long as the tank/healer tomestones can only be used for tank/healer gear then I see no issue with it.
    (0)
    The tryhard elitist is the person who is going to finish their 5 pieces on this created to be beaten """"challenge"""" and then complaint that the baby, slower or less dexterous person are a problem which not only is toxic but indirectly implies that doing this basic created to be beaten task faster is an """achievement""" of """great skill""" which helps to falsely boost the elitist's self worth as that is their true motive, if challenge was truly their desire they would relish in the chance to do more than the rest.
    The healthy person on the other hand will either let people finish their part or assist them for their self worth does not depend on solving basic puzzles created to be beaten, aka as a video game.

  6. #16
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Well, all the systems in place encourage players to try to be a tank or healer, so more than likely it would just be 3 sets entirely (dps, tank, healer).

    Couple this with actual rewards beyond gear and you might get more people doing them. Things like mounts or a glamour set that any job could wear (as in, a heavy armor tank looking set from tank, but my healer can wear it). That and a few minions/mounts and I’d actually be doing more endgame stuff. As is, the grind for endgame tomestones for gear that is going to be obsolete is a non-starter for me. Useful for raiders, sure, but the average casual doesn’t care about it,
    (0)

  7. #17
    Player
    Imragarn's Avatar
    Join Date
    Sep 2016
    Posts
    239
    Character
    Lunistra Memno
    World
    Spriggan
    Main Class
    Dragoon Lv 90
    So i can't fast farm my mémo for DPS by playing a heal/tank and skip the waiting time ?
    (3)

  8. #18
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by AthemRyu View Post
    A lot of people have given up the idea of playing multiple roles and gearing them at the same time.
    Right now the only solution is to create multiple characters (Do the MSQ with each of them) and grind tomestone/savage on each character while unlocking and killing content.

    This is the opposite of the convenience that we have of playing any job on one character.
    While I think the way that we grind tomestones for the different roles should be adjusted I wanted to come up with something that doesn't impact the current design of how long it will take you to grind the same item but instead of multiple characters we do all of that into one character.

    The easier for FFXIV to implement a solution without having to create a complex feature or heavy new data into the server would be to create a tomestone that is rewarded based on which role the player is using. This would mean you Have tomestone X on the Tank and tomestones Y for Healer. You can grind all of them in one week if you want. A similar system should also exist in the savage book

    To make this work like multiple characters when a duty roulette is complete the bonus would be consumed only for the roles played this way you keep the bonus for each role.

    Some other systems I didn't think of should be adjusted for all of that to make sense

    TLDR: The idea is to get a unique tomestone for each role to grind all of them on one character instead of relying on multiple characters + adding this same system on savage book
    Example: if you play tank you would get tank tomestones that can only be spent on tank items. You will have to play the other roles to get their respective tomestones (It's a way to replicate what players are currently doing with alt characters)


    We could have something that would look like that

    While I doubt SE would ever go for this, the DPS section needs to be just "DPS" not sub-categorized into the different roles. Three categories (tank/heal/dps). Yes it would suck for them specifically, but if it were ever to be implemented, I would be that would be what the devs would do.
    (1)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  9. #19
    Player
    Ayche's Avatar
    Join Date
    May 2021
    Posts
    328
    Character
    Aychelle Tripler
    World
    Raiden
    Main Class
    Paladin Lv 100
    Tripling the amount of esoteric currencies is not a simple solution.
    Simple solution is to double or triple the tomestone cap.
    Gear threads always have an aura of weird hostage negotiations in them, like we gotta be careful not to be too drastic with our words. Just adjust the tomestone cap if you want to give active players more or less gear.
    Of course as long as you keep logged in by your desire for more gear, and you don't stop raiding or capping your tomes, then nothing needs to be changed right?
    (3)

  10. #20
    Player
    TomsYoungerBro's Avatar
    Join Date
    Oct 2022
    Posts
    475
    Character
    Tim Brady
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    I think we are overcomplicating the problem and just creating more unnecessary hurdles and grinds that no one wants. The tome cap (and amount of tomes earned in duties) needs to be adjusted. It should double on or before the 6.3 patch, and then eventually unlock to 2k somewhere later in the 6.3 patch.
    (3)

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