Quote Originally Posted by ReynTime View Post
I know absolutely NONE of the things I want will happen or be liked here anyway, so I'll just say this:

In FFXIV combat, dps is everything. But when it comes to healers they keep this illusion that its not the case...which is frankly absurd.

It's past time they embrace this philosophy they've been pushing, pulling all stops. The way the combat works in XIV, healing pressure has already hit a ceiling. It makes no sense in the slightest that healers have this overabundance of healing actions when they could easily get the job done with like.. Five or less.
They need to apply a serious overhaul. Tanks are already essentially DPS with damage mitigation and high hp. Make healers DPS with tank/group healing capacity. They shouldn't be "focusing on healing then dpsing when there is nothing to do (at least half the time..). They should be about dpsing, making use of HoT or Barrier actions to allow themselves to keep their dps up and using burst heal for situations that require quick restores. Limiting to a DoT, an aoe and a ST with almost a dozen healing actions doesn't suit the battle design of this AT ALL anymore.
+1;

I think they should really look at how Guildwars works and consider that. Basically there are jobs that can tank or heal better than others, but every job essentially self heals and has some defensive things built in. I get the game design in FFXIV is what it is, but I really think MMOs need to either A) move away from the trinity entirely and just allow groups to go in any arrangement and have fun or B) embrace the trinity and make healing actions either tied to the DPS rotations (more than they are) or interesting/busy they don't have time to DPS.