Fully agree on the GW2 thing. XIV has a bad habit of throwing their zones in the trash as soon as you outlevel them, but GW2 has come the closest to solving that problem. Other games have done node systems with PVP focus, but GW2 seems to be the closest to finding the PvE solution.
A lot of what makes GW2 evergreen might not work in XIV, though. I'm not entirely sure what can be done, but it's clear we're missing systems that breathe life into the game past its do once and consume MSQ phase. Level sync helps, but that's only for instanced content.


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