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  1. #21
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    The loot reduction is kind of annoying and I wish they just made it so if you cleared on that job already then you can't roll on anything. That said, I'm fairly certain they did it this way to make it more difficult for groups that sell clears.

    The rest of your post though? Meh. That's kind of a you problem. Ya, bad luck on rolls suck, but you could solve that by stop PFing and join a static.
    (0)

  2. #22
    Player
    Jokerz_93's Avatar
    Join Date
    May 2020
    Posts
    111
    Character
    Tora Noyama
    World
    Phoenix
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Ransu View Post
    The loot reduction is kind of annoying and I wish they just made it so if you cleared on that job already then you can't roll on anything. That said, I'm fairly certain they did it this way to make it more difficult for groups that sell clears.

    The rest of your post though? Meh. That's kind of a you problem. Ya, bad luck on rolls suck, but you could solve that by stop PFing and join a static.
    The fact is that the RNG in this game is quite a mess, not only for the loot system.
    A friend of mine took 60 (sixty) runs to get the TT card withing Aglaia.
    Also, they never dropped the last bozjan memory (the collectible one found by completing any fates within Bozja). They spent monthes without dropping it and it was the last one they needed.
    That's go way far than "bad luck sucks", tbh.
    And I'm preatty sure this is based onto an old RNG loot system that SE never changed and will never change.

    From my point of view, a game (expecially a pay to play game) should give to all its customers equal chances to get what the it offers, so if XIV offered me other 7 players to play with I'd have no complaints about how bad this RNG is, but since everyone here pays the same amount of subscription, having some players able to get faster and with a better chance any items is simple unfair towards the other customers that may have not the same "luck" to have a premade party.
    Making this division SE is basically not evaluating all of us on the same level.
    However, I can see this from a marketing point of view which forces these "other" unlucky customers to be subbed longer if they want to be BiS at least with one job. (and now we can open a paragraph about how pointless is having BiS and gearing in XIV).
    And, why in the world SE should change something that even if it receives a lot of complains still it brings tons of subs every month?

    Here again I can't help but wonder: is this fair? Being treat like a milk cow?
    I guess this is something that doesnt have only an answer and ppl do what they prefer to do and think what they prefer to think but definitly this game is not rapresenting the will of its playerbase anymore.

    So, yeah it's all bad luck.
    (1)

  3. #23
    Player
    Komaru_Tatoro's Avatar
    Join Date
    Jul 2015
    Posts
    87
    Character
    Komaru Oyabi
    World
    Hyperion
    Main Class
    Black Mage Lv 90
    your suggestion gave me and idea for savage raid should only reward you 1 token/book/page on completion and no coffer. now with that token, you talk to npc to get like say a flr#s loot box. this lootbox will reward you a chance to get the pool of rewards you get from that floor. this way everyone have a chance to get loot and will not interfere other ppl's chance on reward too.
    now, we also keep this token for tradein for specific gear incase ppl get bad luck to get their specific bis item for that floor.

    or edit the amount of token you need to get a lootbox. lets say 2 or 3 for 1 lootbox.
    just make sure lootbox cost less than a specific loot trade in.
    (0)

  4. #24
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Jokerz_93 View Post
    From my point of view, a game (expecially a pay to play game) should give to all its customers equal chances to get what the it offers,
    RNG literally means random number generator. Being random is as equal chance as it gets...If you don't want to deal with those equal chances in a PF then join a static where the group is willing to pass on items so you can get your BiS. Its a simple concept and it works fine. You get a book for each clear. If you don't get your drop then you can eventually get it with a book.

    The core system is fine as it is. The only real issues is how it handles lockouts making it a chore to gear alts.
    (0)

  5. #25
    Player
    LittleImp's Avatar
    Join Date
    May 2019
    Posts
    1,204
    Character
    Lil Imp
    World
    Goblin
    Main Class
    Paladin Lv 100
    The current incarnation of the loot system is bad, and encourages a lot of toxicity and bitterness in pugs that otherwise just doesn't need to exist.
    Here's an example situation that many of us probably know all too well:

    You make a pug party to do a weekly p8s reclear. It takes the entire lockout to clear, and you finally clear on the last pull. 90% of the wipes that caused it to take the full lockout are the fault of a single unscrupulous person who entered the party on a role they weren't actually comfortable with. Said person rolls a 99 and a 98 on the chest/weapon coffer, wins both and leaves.

    Pugging is hugely popular in this game, unlike any other MMO I've played. It's a super core part of the community, and I'd really like it to remain a viable and enjoyable way to play the game. The problem is that pugging a clear at this point is essentially just grinding for a chance to gamble, and it's a grind that can potentially take hours upon hours each week, totally independent of the individual players skill. The time it takes in and of itself is not really a problem; It's the fact that you can walk away empty handed for up to 8 weeks straight in some cases, regardless of how well you play, which can be super discouraging for some people.

    "Just join a static" isn't really a useful response in a discussion about how the loot system could be reworked. Everyone knows that option is available. It'd just be cool if the pug loot system wasn't so toxic.
    (3)

  6. #26
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    "Just join a static" doesn't even work as a response at this point in time. So much of the raiding community just resorts to PF that statics are largely seen as unnecessary now, and the few people that do go looking tend to be unable to find one that fits. If PF is going to remain the go-to for the majority, then it stands to reason the loot system should be updated to reflect that.
    (5)

  7. #27
    Player FireMage's Avatar
    Join Date
    Aug 2015
    Posts
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Absimiliard View Post
    "Just join a static" doesn't even work as a response at this point in time. So much of the raiding community just resorts to PF that statics are largely seen as unnecessary now, and the few people that do go looking tend to be unable to find one that fits. If PF is going to remain the go-to for the majority, then it stands to reason the loot system should be updated to reflect that.
    This is a joke post, yes?
    (1)

  8. #28
    Player
    Amarande's Avatar
    Join Date
    Nov 2014
    Posts
    246
    Character
    Miyako Aikawa
    World
    Goblin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Rithy255 View Post
    In a raid static situation it punishes Tanks and Healers because you will discourage/not allow lower DPS such as tank or healers to roll on gear before you gear out all your dps, people then complain they can't find healers in PF but surprise surprise they make the requirements to high for Healers. This is a big reason why we have a "healer shortage" with other reasons in my opinion.
    I feel like this could possibly partly be solved by adjusting tanks and healers, or perhaps the fights (due to the following issue), so that there's more incentive to gear tanks and healers at a closer pace to the DPS.

    Unfortunately, I'm not quite sure just how one would go about that, especially in light of the existing library of content (all of which is really at least supposed to still be clearable synced at the listed minimum ilvl, even though Unrestricted Party exists for legacy content) and its mechanics. As an easy to understand example, there are a very noticeable number of fights in the game that have healer checks where it is necessary to heal anywhere from one person to the entire group from 1 HP to full up in a fixed period of time; this, then, in turn expects that healers can heal a certain % of max health per GCD, meaning that healing power (in such terms) virtually is an irreversible upward ratchet in order to remain compatible with such mechanics.

    Blizzard can get away with radically overhauling classes every expansion, because class balance vis-a-vis legacy content virtually never significantly matters, but SE cannot. This seems like it is actually becoming a significant drag upon design in general, sadly

    Quote Originally Posted by Absimiliard View Post
    "Just join a static" doesn't even work as a response at this point in time. So much of the raiding community just resorts to PF that statics are largely seen as unnecessary now, and the few people that do go looking tend to be unable to find one that fits. If PF is going to remain the go-to for the majority, then it stands to reason the loot system should be updated to reflect that.
    So much this, I tried on a number of occasions to seek a suitable static when I was more endgame-active in XIV (particularly in Stormblood and Shadowbringers) and in stark contrast to WoW, where there really is an endgame guild for pretty much any temperament of player who's at least halfway decent at games, the variety of XIV statics seems to be much more limited, or at least the ones you can find advertisements posted for are.

    This gives the impression that either most of the more down to earth types of statics don't advertise (vs the canonical "friendly welcoming guild" in WoW) or that in fact for some reason they mostly don't exist, and players not looking for the hardcore (yes, what most groups call "midcore" in XIV static ads is moon-level hardcore across MMOs as a whole) push-the-tier-hard-from-week-one mindset have few options but to join the PF throng.
    (0)

  9. #29
    Player
    TMW001's Avatar
    Join Date
    May 2019
    Posts
    128
    Character
    Trevor Wellington
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    Yeah I started getting serious on my crafting and have been busy with that and I even plan to do the beast tribe quest after that the game has plenty of content just folks only focus on MSQ and ignore stuff.
    (0)

  10. #30
    Player
    DixieBellOCE's Avatar
    Join Date
    Mar 2022
    Location
    Limsa Lominsa
    Posts
    1,132
    Character
    Dixie Bell
    World
    Ravana
    Main Class
    Dancer Lv 100
    I'd be down with 'one clear per job, per week' Loot goes to THAT JOB that you clear on.

    Atleast then going in to savage would be worth the time.
    (0)

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