Quote Originally Posted by Lyth View Post
In an ideal world, all dps jobs would provide the same amount of raid dps. But everyone is motivated by personal interest.

The tax on physical ranged players exists purely because casters will do everything in their power to ensure that distinction remains. Even if the dev team designs all subsequent raid tiers with bosses that have larger hitboxes and reduces the relative contribution of melee dps as a result, casters will always demand that they do more damage than ranged. They'll argue it on the basis of having to stop to cast, and they'll argue it on the basis of support benefits brought by ranged jobs. So that's really where your battle lies. That 'fourth' spot never belonged to you in the first place. You'll just switch over from double melee, 1 physical ranged, and 1 magical ranged, to 1 melee, 2 magical ranged, and 1 physical ranged. In fact, if you had complete dps parity and removed the need to bring specific subroles, people would probably just run pure physical/magical ranged comps anyways.
Which is why throughout most of HW and StB the meta comp and most taken comp was double melee double phys ranged.

Sure buddy.