



Which is why throughout most of HW and StB the meta comp and most taken comp was double melee double phys ranged.In an ideal world, all dps jobs would provide the same amount of raid dps. But everyone is motivated by personal interest.
The tax on physical ranged players exists purely because casters will do everything in their power to ensure that distinction remains. Even if the dev team designs all subsequent raid tiers with bosses that have larger hitboxes and reduces the relative contribution of melee dps as a result, casters will always demand that they do more damage than ranged. They'll argue it on the basis of having to stop to cast, and they'll argue it on the basis of support benefits brought by ranged jobs. So that's really where your battle lies. That 'fourth' spot never belonged to you in the first place. You'll just switch over from double melee, 1 physical ranged, and 1 magical ranged, to 1 melee, 2 magical ranged, and 1 physical ranged. In fact, if you had complete dps parity and removed the need to bring specific subroles, people would probably just run pure physical/magical ranged comps anyways.
Sure buddy.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote

