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  1. #11
    Player
    Aurora428's Avatar
    Join Date
    Jan 2022
    Posts
    75
    Character
    Solis Lux
    World
    Sargatanas
    Main Class
    Samurai Lv 90
    It's been the future since Shadowbringers. Even when casters were good, RDM lost damage by being around another caster. Ironically, now they can buff magic damage they suck.

    Outside of BLM/SMN in ShB, it's (sadly) been pretty clear they want to comp lock us.
    (4)

  2. #12
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    The distinction between 'physical ranged' and 'magical ranged' is arbitrary and only exists because casters feel that they should by rights do more damage than more 'support-focused' bard/dancer types. Truth is, most players prefer to play dps at range, which is reflected in the total number of ranged jobs. I think that given the option, the overwhelming majority of groups would switch to three ranged players if they could, be they physical ranged or magical ranged, similar to how we would naturally add a fifth dps if mechanics and buffs made it advantageous to do so. And two of those slots are guaranteed anyways.

    I think it's sensible for all dps jobs to do very similar rdps where possible. But they really should completely eliminate the physical/magical subdivision and give two slots to melee, and two to ranged.
    (1)

  3. #13
    Player
    darkdyllon's Avatar
    Join Date
    May 2017
    Posts
    70
    Character
    Darkdyllon Scarab
    World
    Cerberus
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Lyth View Post
    The distinction between 'physical ranged' and 'magical ranged' is arbitrary and only exists because casters feel that they should by rights do more damage than more 'support-focused' bard/dancer types. Truth is, most players prefer to play dps at range, which is reflected in the total number of ranged jobs. I think that given the option, the overwhelming majority of groups would switch to three ranged players if they could, be they physical ranged or magical ranged, similar to how we would naturally add a fifth dps if mechanics and buffs made it advantageous to do so. And two of those slots are guaranteed anyways.

    I think it's sensible for all dps jobs to do very similar rdps where possible. But they really should completely eliminate the physical/magical subdivision and give two slots to melee, and two to ranged.
    agreed and disagree.
    physical ranged should be behind because of their complete free movement, should they be that far behind? no, not really.
    caster should be competing with melee honestly way more, regardless if RDM has rezzes or not, you're standing still and have limited movement for extended periods of time, melee don't have to really concider uptime anymore with this tier and even last tier was really melee uptime friendly if you looked a bit further than the initial strats gave you.

    DPS should do somewhat equal damage (minus SAM, BLM and MCH, which MCH should be around the middle with SAM and BLM being the top)
    that's why i can't understand why melee do so much damage, sure maybe in Stormblood melee uptime was more difficult to come by, but in SHB in general minus a few fights melee uptimes was extremely generous and with EW especially 2nd tier melee uptime is basically 100%
    (12)

  4. #14
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,235
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    Looks like they are planning to minimize the range/melee dpps gap, whether thats nerfs or buffs wont know till whichever patch they drop it. But yeah the enlarged hitboxes on recent bosses has made uptime for melee substantially better.
    (0)

  5. #15
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Lyth View Post
    The distinction between 'physical ranged' and 'magical ranged' is arbitrary and only exists because casters feel that they should by rights do more damage than more 'support-focused' bard/dancer types. Truth is, most players prefer to play dps at range, which is reflected in the total number of ranged jobs. I think that given the option, the overwhelming majority of groups would switch to three ranged players if they could, be they physical ranged or magical ranged, similar to how we would naturally add a fifth dps if mechanics and buffs made it advantageous to do so. And two of those slots are guaranteed anyways.

    I think it's sensible for all dps jobs to do very similar rdps where possible. But they really should completely eliminate the physical/magical subdivision and give two slots to melee, and two to ranged.
    That would quite possibly eliminate casters altogether, as has been proven multiple times throughout this game's lifetime by exactly that, but sure why not.
    (0)

  6. #16
    Player
    grinkdaboy's Avatar
    Join Date
    Dec 2018
    Posts
    852
    Character
    Viktor Fontaine
    World
    Balmung
    Main Class
    Blue Mage Lv 80
    ideally they buff phys ranged/caster since theyve been in the toilet for far too long

    i prefer having double melee as a reaper main, losing a few gcds to lb3 is painful since you lose a significant chunk of meter
    (0)

  7. #17
    Player
    Lustre's Avatar
    Join Date
    Feb 2022
    Posts
    486
    Character
    Tatsuya Sarugaku
    World
    Moogle
    Main Class
    Paladin Lv 90
    Quote Originally Posted by MagiusNecros View Post
    8 BLUs is the future.
    When they remember that Blu exists lol
    (1)

  8. #18
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,998
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    I'm pretty sure in the live letter they did say they were doing something about the "melee" tax damage difference. Correct me if I'm wrong.

    Personally what I would like is
    I hope that BLM is "top" dps, "rez"casters and physranged are moved to be close to, melee should still be ahead but the other jobs should be very close.

    In "personal" damage terms BLM/SAM/MCH should be the top three DPS, obviously raid buffs should play make up for that and total "r/dps" should make sure that all jobs should be close enough to each other.
    (0)

  9. #19
    Player
    Videra's Avatar
    Join Date
    Nov 2018
    Posts
    738
    Character
    Videra Svenay
    World
    Balmung
    Main Class
    Warrior Lv 83
    Quote Originally Posted by Lyth View Post
    The distinction between 'physical ranged' and 'magical ranged' is arbitrary
    I feel this is a gross oversimplification of the problem at hand. 'Physical Ranged' and 'Magical Ranged' are in-fact two different categories on the whole. Let's use Bard and Black Mage as an example. Bard is a simplistic DPS class that can upkeep 100% uptime from ANYWHERE, with largely negligible input from the player beyond rolling their GCD. Black Mage is a class that requires extensive fight knowledge to plot out your lines, where and when you can use transpose, and how best to use your movement resources as to maintain uptime during movement mechanics.

    This is the reason Ranged and Magical are different categories. SMN belongs in the Phys Ranged category, I'd even dare say, to make my point even clearer. A decent portion of BLM and RDM's complexity comes from mapping how they approach fights to maintain optimal uptime. This is not a facet of gameplay phys ranged have, at all. That is why BLM and RDM should do more damage than the Phys Ranged role, and Phys Ranged should be focused on providing group support. However, with Machinist having no support and poor damage to show for it, I'd be in favor of a return to eld. Give Machinist Gauss Barrel and Ammo back, so we can thereby make it have to take this facet of gameplay into account again and in turn make them stronger.
    (2)

  10. #20
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Videra View Post
    I feel this is a gross oversimplification of the problem at hand. 'Physical Ranged' and 'Magical Ranged' are in-fact two different categories on the whole. Let's use Bard and Black Mage as an example. Bard is a simplistic DPS class that can upkeep 100% uptime from ANYWHERE, with largely negligible input from the player beyond rolling their GCD. Black Mage is a class that requires extensive fight knowledge to plot out your lines, where and when you can use transpose, and how best to use your movement resources as to maintain uptime during movement mechanics.

    This is the reason Ranged and Magical are different categories. SMN belongs in the Phys Ranged category, I'd even dare say, to make my point even clearer. A decent portion of BLM and RDM's complexity comes from mapping how they approach fights to maintain optimal uptime. This is not a facet of gameplay phys ranged have, at all. That is why BLM and RDM should do more damage than the Phys Ranged role, and Phys Ranged should be focused on providing group support. However, with Machinist having no support and poor damage to show for it, I'd be in favor of a return to eld. Give Machinist Gauss Barrel and Ammo back, so we can thereby make it have to take this facet of gameplay into account again and in turn make them stronger.
    No. MCH should do less than SAM and BLM because of mobility, but more than everyone else because it offers no raid damage buffs.
    (3)

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