i think a big opportunity was missed with this content. some people some to have misunderstood what a lot of people did asked with harder content for light party.
first let's look at what we did get.
- we do have the "normal" variant, some people say it's harder than normal dungeon and i will say, no... it far easier actually. you have a buff of stats, 2 skill added and the boss barely have any mechanics or hit hard.
- then you have the criterion dungeon... did try it with a group of people in 610-615ish gear level... what is normally what is asked for... as paladin i was destroyed, litterally, by everything. the damage i was receiving was insane... and on the first boss any mechanic was a team killer. simply the aoe of the boss after the first broom mechanic was dealing 15k damage per tick to the team... what is really tough for a healer. but that not the point, what i means it's the difficulty is right from up to savage... except in savage difficulty you have 2 healer for compensate this sort of damage. here only one.
it ask people to be already well equiped and already really good for pass this.
- but here the twist is not the hardest difficulty... and here i'm asking a simple question, with a criterion already super hard... what the point to have something even harder behind. the"savage" criterion with what we know is something equal to unreal difficulty.
and i did seen someone say "we already have extrem as midcore content" exept from my viewpoint, since day 1 on FF14, i have said... we need a hard content that serve as introduction to extrem.... we need a content that is between normal dungeon and extrem... for allows people to meet and train with smaller group before jump from 4 player quite easy content to hard content to 8. and that the whole point that was missunderstood by a looooooot of player.
we don't need dungeon of this difficulty...where you are forced to have almost the best gear for be able to pass it. criterion was a perfect opportunity to offer a place where player can go from dungeon normal and train for enter the extrem and savage difficulty. it don't means it was not a good idea to have a savage type difficulty... But not as base difficulty.... we have a savage criterion... we don't need unreal difficulty content for 4 player, right now what we need it's a bridge for casual player to enter raid in good condition.
the order of difficulty must be this:
- variant
- normal
- criterion
- extrem
- savage = critierion savage
- unreal
for allows a smoother transition between light party to full party content.
ps: i did ask for harder 4 player content for ages... not for have something that is only for already hardcore raider... but for get a place to train people to enter raiding. for be sure they know them cycle, how to use them skill and do them part in extrem/savage content.
criterion is a big missopportunity to offer this... they have "think" that player was wanting another place as hard as savage... what is not we did asked for...