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  1. #51
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by george357 View Post
    you complain if their to easy you complain if their to hard so damned if they do and damned if they don't
    Nah, difficulty is fine, rewards are just not there so nobody cares about running it.
    (0)

  2. #52
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by george357 View Post
    you complain if their to easy you complain if their to hard so damned if they do and damned if they don't
    This is a stupid take. Because the difficulty curve in XIV from MSQ/Expert to Criterion or Savage content is poorly implemented. Expecting more than a minority of players to get used to the spike when everything but Extreme tends to be a complete faceroll is the equivalent of the Draw two circles now finish the rest of the owl meme. For years people have been asking for more content bridging the gap.
    (3)

  3. #53
    Player
    LalafellDown's Avatar
    Join Date
    Sep 2015
    Posts
    761
    Character
    Ultima Ultima
    World
    Tonberry
    Main Class
    Dark Knight Lv 100
    I haven’t tried Criterion Dungeon or the solo one yet. It’s disheartening to hear that they make us fight damage sponges with one hit kill mechanics.

    it’s the same reason I avoid savage and now extremes. It’s the, “beat it quick or the mode dies and you miss out,” mentality. I rather just go play a different game. The time investment isn’t worth it since everything gets replaced anyways.

    Would rather the developers plan longevity for the content they release. Like deep dungeon or the solo dungeon which I want to try out.

    We need more mechanics to dance in regular dungeons with more achievements in each dungeon to discover. The difficulty in our story dungeons should lie in fun dodging stuff and not fighting damage sponges. There are a lot of fast pace dungeons with unique fun stuff happening. More of dodging and puzzles is what makes the game fun.

    That solo temple puzzle dungeon with y'shtola back in 5.0 was fun as heck. More of this kind of solo stuff please. Heck add it to gold saucer.
    (1)

  4. #54
    Player FireMage's Avatar
    Join Date
    Aug 2015
    Posts
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by LalafellDown View Post
    I haven’t tried Criterion Dungeon or the solo one yet. It’s disheartening to hear that they make us fight damage sponges with one hit kill mechanics.

    it’s the same reason I avoid savage and now extremes. It’s the, “beat it quick or the mode dies and you miss out,” mentality. I rather just go play a different game. The time investment isn’t worth it since everything gets replaced anyways.

    Would rather the developers plan longevity for the content they release. Like deep dungeon or the solo dungeon which I want to try out.

    We need more mechanics to dance in regular dungeons with more achievements in each dungeon to discover. The difficulty in our story dungeons should lie in fun dodging stuff and not fighting damage sponges. There are a lot of fast pace dungeons with unique fun stuff happening. More of dodging and puzzles is what makes the game fun.

    That solo temple puzzle dungeon with y'shtola back in 5.0 was fun as heck. More of this kind of solo stuff please. Heck add it to gold saucer.
    Criterion is not for you, trust me. It's for better players
    (0)

  5. #55
    Player
    Stepjam's Avatar
    Join Date
    Jul 2019
    Posts
    1,203
    Character
    Gabriel Morgan
    World
    Adamantoise
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by LalafellDown View Post
    I haven’t tried Criterion Dungeon or the solo one yet. It’s disheartening to hear that they make us fight damage sponges with one hit kill mechanics.

    it’s the same reason I avoid savage and now extremes. It’s the, “beat it quick or the mode dies and you miss out,” mentality. I rather just go play a different game. The time investment isn’t worth it since everything gets replaced anyways.

    Would rather the developers plan longevity for the content they release. Like deep dungeon or the solo dungeon which I want to try out.

    We need more mechanics to dance in regular dungeons with more achievements in each dungeon to discover. The difficulty in our story dungeons should lie in fun dodging stuff and not fighting damage sponges. There are a lot of fast pace dungeons with unique fun stuff happening. More of dodging and puzzles is what makes the game fun.

    That solo temple puzzle dungeon with y'shtola back in 5.0 was fun as heck. More of this kind of solo stuff please. Heck add it to gold saucer.
    I mean extreme and up is about more complicated dances. I'm not really sure what you are getting at.
    And they aren't damage sponges, they just expect you to know how to play your class and put out adequate damage.
    (0)

  6. #56
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    811
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    I love the fact that the new Criterion dungeon is something that takes time to understand and complete. An MMO is a game that is going to last a long time. I like the fact this new dungeon is made with that in mind. It's something to keep you occupied for awhile. Most dungeons are completed easily on your first try in 15 minutes. I can't think of a single other dungeon that makes me feel like I need pay attention and try. I main healers and having a dungeon that isnt just mindlessly spamming one button is so great right now.
    (0)

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