
Originally Posted by
Jeeqbit
Those mechanics are all still there today, they have just progressively become easier to skip with each expansion because of potency increases, increased power from food and other changes. I've still wiped in Pharos Sirius to all the mechanics you listed in every expansion except the ones from the last boss. The last boss can get everyone if the adds climb up to them and stun them what seems like forever, but the adds are so easy to kill that you can just kill them or the boss fast and it's not a problem.
You know how hard the last dungeon of 6.0 was at launch? Pharos Sirius hit that hard with the mechanics before they effectively nerfed the entire dungeon in 2.2, just because people were STILL leaving the place. Yes, the gear had upgraded at that time too. Straight from the 2.2 patch notes:
Overall difficulty has been adjusted to match that of Copperbell Mines (Hard) and Haukke Manor (Hard).
The number of enemies has been reduced.
The attack power, HP, and behavior of enemies, as well as certain dungeon mechanics have been adjusted.
Symond the Unsinkable's HP has been increased, while the number of zombie war hounds has been decreased.
The attack power and HP of zu cockerels and zu pullets that spawn during the battle with the Zu has been decreased.
The attack power and HP of zombie storm privates that spawn during the battle with Siren has been decreased.
The potency of Siren's abilities, and the duration of their effects have been decreased.
All of that...during a patch when the gear upgraded.