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  1. #1
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,109
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by RyuDragnier View Post
    We had midcore content back during ARR. It was called Pharos Sirius. But people declared it too hard due to it challenging what the players were used to, and people ran from it every time they got it in a roulette. It led to the place being downgraded into what it is now.
    Those mechanics are all still there today, they have just progressively become easier to skip with each expansion because of potency increases, increased power from food and other changes. I've still wiped in Pharos Sirius to all the mechanics you listed in every expansion except the ones from the last boss. The last boss can get everyone if the adds climb up to them and stun them what seems like forever, but the adds are so easy to kill that you can just kill them or the boss fast and it's not a problem.
    (1)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  2. #2
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Jeeqbit View Post
    Those mechanics are all still there today, they have just progressively become easier to skip with each expansion because of potency increases, increased power from food and other changes. I've still wiped in Pharos Sirius to all the mechanics you listed in every expansion except the ones from the last boss. The last boss can get everyone if the adds climb up to them and stun them what seems like forever, but the adds are so easy to kill that you can just kill them or the boss fast and it's not a problem.
    You know how hard the last dungeon of 6.0 was at launch? Pharos Sirius hit that hard with the mechanics before they effectively nerfed the entire dungeon in 2.2, just because people were STILL leaving the place. Yes, the gear had upgraded at that time too. Straight from the 2.2 patch notes:

    Overall difficulty has been adjusted to match that of Copperbell Mines (Hard) and Haukke Manor (Hard).

    The number of enemies has been reduced.
    The attack power, HP, and behavior of enemies, as well as certain dungeon mechanics have been adjusted.
    Symond the Unsinkable's HP has been increased, while the number of zombie war hounds has been decreased.
    The attack power and HP of zu cockerels and zu pullets that spawn during the battle with the Zu has been decreased.
    The attack power and HP of zombie storm privates that spawn during the battle with Siren has been decreased.
    The potency of Siren's abilities, and the duration of their effects have been decreased.


    All of that...during a patch when the gear upgraded.
    (0)