Why are people complaining? They already removed Belts!
Perhaps because a single step in a good direction --let alone a small, bandaid step-- doesn't necessarily mark a point at which no further improvements would be worthwhile?
See also...In some cases, yes, the costs of such a change would exceed the benefits provided by the diminished returns of sequential like changes and so the road ends. But this is probably not one of those times.
- "Why are SMNs still complaining about netcode? They already removed pet oGCDs!"
- "Why are people still complaining about Eureka bots? They removed banned a handful just last week?"
Also, this and the removal of belts address different concerns. Removing belts, if not for increased cost elsewhere, could actually decrease the time it takes to gear up one's main job. And its main rationale was that belts had no appearance anyways despite taking up an equal amount of item, and therefore database, space.
None of that is true for rings. Removing the restrictions surrounding rings solely decreases the added investment required to play alts.
Last edited by Shurrikhan; 10-22-2022 at 04:16 PM.
Just another example that shows how disconnected yoshi-p is. the problem with healers isnt gear it's game play..
if they reverted healers back to storm blood i'd wager a solid amount of those healer slots would fill up fast because stormblood healers were actually fun to play..
unifying the right side gear though is a terrible idea that just pushes further down the homogenization path and at that point they should just scrap the right side entirely...
as for PF the issue there i think is just power creep. the power disparity between just 10 ilevels ie 610 and 620 is pretty huge .. I do think if the gap between ilevels was closer then playing off classes at i610 would not be seen as such a huge issue..
Last edited by Dzian; 10-22-2022 at 05:31 PM.
Aye, but...
that is just as disconnected.unifying the right side gear though is a terrible idea that just pushes further down the homogenization path and at that point they should just scrap the right side entirely...
- There is nothing "homogenizing" about less grind just to be more able to play alts without holding your team back.
- There is nothing "homogenizing" about being able to use the secondary stats of your choice rather than being forced into just the two available to your gear class.
- There is nothing "homogenizing" about increased freedom to play what you want to play whenever you want instead of being obliged by all drops to invest towards a specific gear class.
____________
By all means, decrease homogenization. Revert the AoE standardization. Bring back stuff like mobs with physical-only damage barriers that are stunned after the barrier is popped, casting two options by which to deal with them. Perhaps give us actual distinctions between weapon types instead of just the "all the same, but by different names and therefore different debuffs" BS. Give us unique effects on certain gear. Give us some actually interesting Materia and/or secondary stats. Slightly increase the flexibility and parity of different rotational styles so that one can play competitively in a greater variety of ways per job.
But none of that would ever cause freedom to play alts in a game that features as a chief selling point the freedom to play any job on any character... to be a matter of "homogenization". You already met the requirements / beat the challenge to get the pieces for your main. Anything beyond that is just taxing multi-jobbers in the hopes that the "all jobs on one character" will salvage via Extremes what it makes self-contradictory in time-gated path to gear (since you cannot simultaneously gear via weekly currency or raid drops multiple gear classes on the same character).
Last edited by Shurrikhan; 10-22-2022 at 05:55 PM.
I dislike the current system Originally I was thinking of ways to "come up" with solutions but it's a current mess to even think of how they could make it more friendly to players wanting to level a alt roles.
I guess some issues I got are that it punishes tanks and healers in statics on the loot drops, they normally have to gear up by books and are very lucky if they're allowed anything, because damage is king., Another problem is lets say you main DPS, you are now only going to be able to gear for that role type, gearing up for something like healer makes no sense outside of giving your healer some tome gear, this becomes harder if you wanna gear up multiple different job types (or even lets say all your melees? cuz melee gear is stupid). AND even if you wanted to gear up via PF well now it's a game of RNG how fast you're going to gear... It's really not a good system... At least I don't really find RNG a good way of gearing (but that's how I feel about it).
I think the main problem with trying to fix or make it less grindy is that it's purposely grindy by design, I don't even mind people weekly grinding for gear i think it creates healthy numbers and people wanting to do the content more, problem is when it's tied to a lot of RNG in PF, a lot of punishment for what job you play, punishes alt jobbing, The Grinding part is actually fine.
Theirs no clear solution that I see personally, I do think it's a major Issue I want it to be grindy but I also want alt jobs to be encouraged, People shouldn't be stuck on one job, it's also a problem with people doing harsh item level requirements over 610, but I understand why people do over 610 at the same time.
EDIT:
Also wanted to add but I forgot maybe criterion dungeons could also help a bit with gearing, as it could be apart of "the grind" for alt jobs, maybe it could give 625 gear? At least currently the rewards are really bad right now, So maybe that could play a part in helping and also creating a extra "hardcore end game grind"
Last edited by Rithy255; 10-22-2022 at 06:58 PM.
Maybe there's reasons... That are gameplay related :OOOOOOOOOOOOO
Coz it assuredly isn't the lack of gear keeping the healers from healing.
Also no, even silly wow still makes Accessoires with different stats for different jobs.
Just buy the rinscita gear if you wanna try healing.
eh the number crunchers at Square Enix (i.e. the accounting dept) wouldn't like it if people geared faster (even alts). you make it faster to gear anything up the faster people leave and stop paying their sub. and if they stop playing and cancel their sub there's also a higher chance that they don't come back at all. it's as simple as that.
the amount of people that leave because they've finished gearing i would speculate is a silent majority higher than the amount of vocal minority people that complain that they can't get gear fast enough and leave because they're frustrated they can't have every job they want to at BiS within a month.
min ilvl for P7S/P8S is 610. Yoshi-P wants you to go healer, play healer. all you need is a full set of HQ Rinascita gear. congrats now you can switch to healer. higher ilvl gear is just the reward for playing, 1st week balancing aside, the bar for gameplay has always been player skill. all the bis gear in the world won't matter if you suck. Yoshi-p's response to complaints? he'll say GIT GUD. sure people like to see that avg ilvl on their profile climb ever higher. big numbers make ppl go brrrrrr. but ultimately Yoshi-p don't care.
the philosophy has been the early adopters clear the tier before the x.1, x.3, x.5 "catch up" patches. that's when the rest of the plebs and the multi-classers can comfort themselves. and later when the tier unlocks about 8 weeks leading up to to the next tier drop. personally yes i think the whole thing should unlock earlier too, but again see original argument above.
|
![]() |
![]() |
![]() |
|