Quote Originally Posted by Rithy255 View Post
It's not like healers need some super complex rotation, I just on a healer want something basic to keep up with, maybe a few procs a small rotation like I don't get how that ruins healers at all (people say that for some reason).
Even adding a small rotation to Sage or something would go a mile for healer job design and variation.

Sure it's called a "healer" but it's not like you have the tank spam riot blade and turn on stance, they generally have more simple to digest rotations compared to most DPS (Excluding current PLD, jobs kinda wacky but the most interesting tank), obviously tanks don't have to focus on support as much as healers but it doesn't mean they deserve one button and a dot. I just want a bit more thought into design

Another argument is that:
"it only effects casuals, healer is hard!" while healers might be "harder" it doesn't mean adding a few extra spicy buttons to a healer will make the job unplayable or super difficult.
also casuals should be took into account at least in my opinion, teaching healers that they're the 1 button job with a dot makes a lot of healers switch jobs lol.


Some people enjoy current "healer design" that's fine, I just don't and I don't think one button spam appeals to everyone, and maybe they should consider just adding a little more to healers, remove pointless stuff like cure 1 too plz, make it a upgrade trait.
Honestly if anything adding more buttons adds more responsibility in terms of damage compared to only having one button to spam.

If you're just mashing one button you get a chance to look at the party, sure, but there's nothing satisfying to it, if anything I would call dps more of a chore than anything. It's not enjoyable or fun, but we have to be responsible and do it.

I honestly just miss the days when healing was more involved, it can be "fun" nowadays but only in the sense where you play it because you want to turn your brain off and chill out