Those were the REWARD based changes. But now, lets see the other way around. Instead of reward, we change content itself, because if the content itself doesnt make you want to do it, its not worth it:

Affixes - Oh boy. I know I know. I see you raging. But look, Jeff over there is hyped! No, lets be real. Weekly affixes that changes how the dungeons play sound awesome to me. You still have same dungeon, but by changing few stuff, its completly different experience! So instead of doing the content purely for reward, you do it only for experience! And if there would be like 6 different affixes that changes weekly, they could make special title for clearing savage with all different affixes. Its simple as that.

Special duty actions - Imagine this. From the last boss, you would get random special consumable duty actions, same as you had in Eureka/Bozja before. That would be consumable, so you would need to rekill it for more, but just thought about posssible ways of clearing with these sounds great. It would serve mainly as entertaiment for speedclears etc, but would add another thing to enjoy rekilling it again. Also, unsellable, to not make them mandatory.

Variant criteon dungeon - Probably the hardest one to do. Changing the mechanics of boss per your route. I loved the variant idea and I cant wait for SE to expand on it (I hope they do). Its sadly only in variant mode and savage have predetermined path. Just imagine they would bring it to savage. Yeah sure, it would probably end up as T2 Bahamut - finding the best optimal route, but after you have your kill, you still have the possibilities to try the rest! That sadly basically needs to design multiple more savage boss fights, so they would probably not go this route.



What are your ideas how to make criteons interesting for longer? Share it! I would love to read about it! Or are you happy with current state? Share why any changes would make it worse. I would love to get different views too!