Hello there,

(Before continuing I must say, that this thread is only about the ideas for future Criteon releases. Current state discussion have another threads on this forum)

many players here voiced their dissatisfaction with the reward of new criteon and criteon savage dungeons. Well, no wonder. We are MMO players of this year. We always want new content and we want to find the most efficient ways to finish it. Getting our numbers bigger etc etc.

We can see that SE designed Criteon just as true side content with not much replayability. That by itself isnt bad. Its still content and GOOD content at that! What makes it kinda sad is, that we had to sacrifice new zones (Like Eureka/Bozja) and big raids (Like BA/DRS, I think they said no raids like these in EW) which people like to grind to this day. So I wanted to ask this subreddit, how would YOU prefer them handling the big criteon question and how would you solve it? Or do you think the content itself is good and its fine it will slowly fade until new one release?

So first, some ideas going the "reward" route:

Tome upgrades - Savage criteon dungeons sounds like the best candidate to get that one more weekly upgrade and would help people in PF. But tbh, is it a good way? Is it a good reward? You would have one more possible upgrade per week for one more "I MUST DO" before reset, or you lose on your sweet sweet avg ilvl increase. In my opinion, Lowering book count to 3 for upgrades (wep upgrade should stay at 4) would be much better solution to this and would help PF people drastically. Remember, gear isnt big problem in savage. But PF iLvl requirements is (:

Tome reward upgrade - One of my opinions is, that by simply upping capped tome reward by 70 for criteon and 90/100 for savage would make criteons best repeateble way to fast cap tomes. Yeah sure, we lose few i630 in experts, but who realy cares about that.

Glams. Glams is the true endgame. But we already have one set as a variable and making anothers takes a long time and resources. So how to vindicate making another one? Well, I really liked the idea of upgradable Eureka gear sets. If criteon would drop i610 gear that would be upgradable (to i610) with savage tomes, but would have special effects (Like haste in DSR, but more interesting hopefully) IN criteon only and would be useable in the next release of criteons, that would be great. The later one is harder, as criteon is iLvl sync and I dunno how would they need to scale it to work in the next release, which will be i640, but just saying the idea out of top of my head. Maybe next criteon would just push old gear from 610 to 640 again, but you would still need to have full set from previous criteon, making them still wanted.