Bozja/Eureka are literally just fate farming where everything dies in .5 seconds. I don't get why people love them so much. That content is boring as hell.What an absolute massive disappointment Criterion is. They had such a big opportunity to create something amazing, so instead of making another Eureka/Bozja, they created another ol' dungeon with a handful of harder mechanics and a rez modifier... while simultaneously giving it some of the worst loot. God forbid we have alternative gearing routes.
For Criterion, they could have taken the variant dungeon, have only one path open each week, created a handful of new bosses for each path, and added additional instance modifiers that change the flow of battles. Criterion Savage could have the same (with no rez), but the paths could be random each time you enter the instance. Loot could have been twine/shine once a week. This would have given longevity to the new content.
Nah, here's more half-arsed content that'll die off within a few weeks. FFXIV and disappointing end game content; name a more iconic duo.


I don't disagree. But I still enjoyed them due to the fact that they were "open world" content with a handful of players occupying the same location, which made it feel like I was in a MMO again. It's why I preferred Eureka over Bozja, because Eureka felt like it had more of a community within it. Though Bozja had better fights through the boss fate system, and it was fun watching people get annihilated by the red chocobo or behemoth. They also had gear that you could use for alts.
Even with Eureka/Bozja being boring as hell, it still held my attention longer than the variant dungeon did (more than an hour). Criterion is a one and done for me unless something drastic changes soon.
Includes yours.
Last edited by MisterNublet; 10-21-2022 at 12:40 AM.
Yeah, stuff dies way too quick in there. And I honestly can't tell if the problem is the scaling the Fates have or if it's the Lost Actions. And I'm willing to bet it isn't just a combination of both.
That said? Open world content, people trying to work together (at least on launch) to spawn stuff, interesting fights with the CE system they had going on, minigames like the Duels or farming for clusters...
I do wish that it had a bit more to it than "just glorified Fates", but I said the exact same about Eureka at the time, so at least Bozja's a slight improvement over that. Still needs a bit more to it. Eureka added the bunny fates, but it honestly could have just reworked the treasure map system to fit Eureka, it'd at least make it a group interaction thing. They otherwise had a good idea for the sort of areas they wanted, I just feel they could do with a bit "more".
Just like every other content they've been implemented. "It's a nice idea, but it needs 'more'". And then they drop it, and I am sad.
It's the lost actions. I poked my head in yesterday and there were no more than 10 people in the zone. People came and went. Someone entered the party and suddenly bosses were melting. If it's not lost assassination, it's something else. I never got into that, as I was never getting that deep into the jobs that can do that.
We don't need more gear and I'm sure the team was happy not to have to make more niche gear. We already have our standard sets. This is basically side content, so the rewards aren't going to offer an alternate path to something like savage tier gear.All they had to do for these new dungeons was create a unique gearing system for them like Eureka. The most disappointing thing is that you can’t even mess around with different jobs. You’re pigeon holed to the job that you acquired savage gear with.
I had a few friends sign up just to mess around in harder 4man content and it’s not even doable without weeks of raid and/or tomestone gear. Why is that a requirement for a dungeon with no reward? A unique gear system inside the dungeon would solve this and let people explore different jobs as well.
Entry for criterion is 610. That's crafted gear. All you need is experience with mechanics and processing them.
Last edited by Deveryn; 10-21-2022 at 01:35 AM.




That, and some FATEs has poorly scaled, squishy health pools for some reason.
FATEs scaling depends on number of players in vicinity when it was cleared last time. If the FATE was cleared with very few people, the next time it spawns everything will have far less health pool. This value obviously fluctuates rather frequently depending on how players interacts in each zones. But a player with decent valor rays & proper LA+Essence? They can decimate FATEs real fast regardless. Been there before myself, annihilating FATEs with stupidly powered Profane WHM paired with Seraph & Font. Or as a Caster with their Flare Stars. or Profane AST paired with Font+Banish/Burst+Carding self.
Last edited by Rein_eon_Osborne; 10-21-2022 at 04:24 AM.
"Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."
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