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  1. #1
    Player
    MisterNublet's Avatar
    Join Date
    Oct 2020
    Location
    Gridania
    Posts
    454
    Character
    Autechre Voidmoon
    World
    Midgardsormr
    Main Class
    Sage Lv 90
    What an absolute massive disappointment Criterion is. They had such a big opportunity to create something amazing, so instead of making another Eureka/Bozja, they created another ol' dungeon with a handful of harder mechanics and a rez modifier... while simultaneously giving it some of the worst loot. God forbid we have alternative gearing routes.

    For Criterion, they could have taken the variant dungeon, have only one path open each week, created a handful of new bosses for each path, and added additional instance modifiers that change the flow of battles. Criterion Savage could have the same (with no rez), but the paths could be random each time you enter the instance. Loot could have been twine/shine once a week. This would have given longevity to the new content.

    Nah, here's more half-arsed content that'll die off within a few weeks. FFXIV and disappointing end game content; name a more iconic duo.
    (14)

  2. #2
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by MisterNublet View Post
    FFXIV and disappointing end game content; name a more iconic duo.
    ya'll and your garbage takes
    (5)

  3. #3
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by MisterNublet View Post
    What an absolute massive disappointment Criterion is. They had such a big opportunity to create something amazing, so instead of making another Eureka/Bozja, they created another ol' dungeon with a handful of harder mechanics and a rez modifier... while simultaneously giving it some of the worst loot. God forbid we have alternative gearing routes.

    For Criterion, they could have taken the variant dungeon, have only one path open each week, created a handful of new bosses for each path, and added additional instance modifiers that change the flow of battles. Criterion Savage could have the same (with no rez), but the paths could be random each time you enter the instance. Loot could have been twine/shine once a week. This would have given longevity to the new content.

    Nah, here's more half-arsed content that'll die off within a few weeks. FFXIV and disappointing end game content; name a more iconic duo.
    Bozja/Eureka are literally just fate farming where everything dies in .5 seconds. I don't get why people love them so much. That content is boring as hell.
    (11)

  4. #4
    Player
    MisterNublet's Avatar
    Join Date
    Oct 2020
    Location
    Gridania
    Posts
    454
    Character
    Autechre Voidmoon
    World
    Midgardsormr
    Main Class
    Sage Lv 90
    Quote Originally Posted by Ransu View Post
    Bozja/Eureka are literally just fate farming where everything dies in .5 seconds. I don't get why people love them so much. That content is boring as hell.
    I don't disagree. But I still enjoyed them due to the fact that they were "open world" content with a handful of players occupying the same location, which made it feel like I was in a MMO again. It's why I preferred Eureka over Bozja, because Eureka felt like it had more of a community within it. Though Bozja had better fights through the boss fate system, and it was fun watching people get annihilated by the red chocobo or behemoth. They also had gear that you could use for alts.

    Even with Eureka/Bozja being boring as hell, it still held my attention longer than the variant dungeon did (more than an hour). Criterion is a one and done for me unless something drastic changes soon.

    Quote Originally Posted by Deveryn View Post
    ya'll and your garbage takes
    Includes yours.
    (7)
    Last edited by MisterNublet; 10-21-2022 at 12:40 AM.

  5. #5
    Player Midareyukki's Avatar
    Join Date
    Oct 2017
    Location
    Bozja
    Posts
    2,580
    Character
    Harun Asubra
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Ransu View Post
    Bozja/Eureka are literally just fate farming where everything dies in .5 seconds. I don't get why people love them so much. That content is boring as hell.
    Yeah, stuff dies way too quick in there. And I honestly can't tell if the problem is the scaling the Fates have or if it's the Lost Actions. And I'm willing to bet it isn't just a combination of both.

    That said? Open world content, people trying to work together (at least on launch) to spawn stuff, interesting fights with the CE system they had going on, minigames like the Duels or farming for clusters...

    I do wish that it had a bit more to it than "just glorified Fates", but I said the exact same about Eureka at the time, so at least Bozja's a slight improvement over that. Still needs a bit more to it. Eureka added the bunny fates, but it honestly could have just reworked the treasure map system to fit Eureka, it'd at least make it a group interaction thing. They otherwise had a good idea for the sort of areas they wanted, I just feel they could do with a bit "more".

    Just like every other content they've been implemented. "It's a nice idea, but it needs 'more'". And then they drop it, and I am sad.
    (6)

  6. #6
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Midareyukki View Post
    Yeah, stuff dies way too quick in there. And I honestly can't tell if the problem is the scaling the Fates have or if it's the Lost Actions. And I'm willing to bet it isn't just a combination of both.
    It's the lost actions. I poked my head in yesterday and there were no more than 10 people in the zone. People came and went. Someone entered the party and suddenly bosses were melting. If it's not lost assassination, it's something else. I never got into that, as I was never getting that deep into the jobs that can do that.


    Quote Originally Posted by Libby9 View Post
    All they had to do for these new dungeons was create a unique gearing system for them like Eureka. The most disappointing thing is that you can’t even mess around with different jobs. You’re pigeon holed to the job that you acquired savage gear with.

    I had a few friends sign up just to mess around in harder 4man content and it’s not even doable without weeks of raid and/or tomestone gear. Why is that a requirement for a dungeon with no reward? A unique gear system inside the dungeon would solve this and let people explore different jobs as well.
    We don't need more gear and I'm sure the team was happy not to have to make more niche gear. We already have our standard sets. This is basically side content, so the rewards aren't going to offer an alternate path to something like savage tier gear.

    Entry for criterion is 610. That's crafted gear. All you need is experience with mechanics and processing them.
    (3)
    Last edited by Deveryn; 10-21-2022 at 01:35 AM.

  7. #7
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,101
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Midareyukki View Post
    Yeah, stuff dies way too quick in there. And I honestly can't tell if the problem is the scaling the Fates have or if it's the Lost Actions. And I'm willing to bet it isn't just a combination of both.
    That, and some FATEs has poorly scaled, squishy health pools for some reason.

    FATEs scaling depends on number of players in vicinity when it was cleared last time. If the FATE was cleared with very few people, the next time it spawns everything will have far less health pool. This value obviously fluctuates rather frequently depending on how players interacts in each zones. But a player with decent valor rays & proper LA+Essence? They can decimate FATEs real fast regardless. Been there before myself, annihilating FATEs with stupidly powered Profane WHM paired with Seraph & Font. Or as a Caster with their Flare Stars. or Profane AST paired with Font+Banish/Burst+Carding self.
    (1)
    Last edited by Rein_eon_Osborne; 10-21-2022 at 04:24 AM.

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."