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  1. #101
    Player
    Jettinson's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    792
    Character
    Ivan Moondiver
    World
    Alpha
    Main Class
    Warrior Lv 80
    After doing the path number 12, i am honestly excited to see more of these variant. Really curious on where they focus next.
    (3)

  2. #102
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Iscah View Post
    I'm hopeful for the next dungeon being the Gelmorran ruins in North Shroud. There's that very conspicuous fancy door just waiting to be a dungeon entrance.
    Maybe after that we can finally see what's behind the door in the Dravanian Forelands.

    (4)

  3. #103
    Player
    Baxcel's Avatar
    Join Date
    Jan 2019
    Posts
    550
    Character
    Baxcel Farshot
    World
    Lamia
    Main Class
    Gunbreaker Lv 100
    I enjoyed the dungeon so far, only done it once an followed Nanamo on the left path, odd that it only had 2 bosses instead of the normal 3 but maybe I missed something lol.

    The biggest thing I've found out from the dungeon is that my main class.. GNB needs a refresh-able dot.. it was so nice having it to toss between a GCD outside of no mercy and continuation combo.. hopefully we get one for 7.0
    (0)

  4. #104
    Player
    AmpelioB's Avatar
    Join Date
    Jun 2017
    Location
    Ul'Dah
    Posts
    374
    Character
    Kaimir Barone
    World
    Behemoth
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Ransu View Post
    The trinity is literally the core of MMO's like this. If you don't like that find a different game. The worst thing swtor ever did was remove roles from their flashpoints making them boring as hell. They gave you some room in variants which is why they called it that. Leave the harder content to what makes these kind of games tick.
    the "don't like it don't play" is literally the worst mentally anyone can have, we literally have content in this game that doesn't push the trinity and scaling point down (palace of the dead/HoH/Treasure hunt) so there is literally no point in being this rude.
    (10)

  5. #105
    Player
    Tlachtga's Avatar
    Join Date
    Jun 2017
    Posts
    284
    Character
    Tlachtga Ereshkigal
    World
    Zodiark
    Main Class
    Sage Lv 90
    terrible rewards, no longevity? it must be a SE production!!

    there's potential. maybe. but as it is now, Criterion will end up in the "hit it and quit it" pile after like...a month.

    got the Silkie and the emote from Variant, not interested in anything else, i doubt i'll ever go back into Variant as it is.

    once the schedules relax and me and my FC members can all actually be online at the same time i'll work on the Criterion properly. for completion's sake. not assed about the ugly chair.

    oh wait, i forgot, i need to "chill tf out" and i need to artificially drag it out over a period of months or i'm "rushing" aka "only the way i play is valid" and other mental things XIV players say whenever the game gets criticism
    (6)

  6. #106
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,167
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Baxcel View Post
    The biggest thing I've found out from the dungeon is that my main class.. GNB needs a refresh-able dot..
    Equip the Variant Spirit Dart action.
    (0)
    Error 3102 Club, Order of the 52nd Hour

  7. #107
    Player Midareyukki's Avatar
    Join Date
    Oct 2017
    Location
    Bozja
    Posts
    2,580
    Character
    Harun Asubra
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Ransu View Post
    The trinity is literally the core of MMO's like this. If you don't like that find a different game. The worst thing swtor ever did was remove roles from their flashpoints making them boring as hell. They gave you some room in variants which is why they called it that. Leave the harder content to what makes these kind of games tick.
    Quote Originally Posted by AmpelioB View Post
    the "don't like it don't play" is literally the worst mentally anyone can have, we literally have content in this game that doesn't push the trinity and scaling point down (palace of the dead/HoH/Treasure hunt) so there is literally no point in being this rude.

    I think the problem is conflating "core concept" with "strict concept". MMORPGs in general have a core concept usually stemming out of the trinity (dedicated healer, dedicated damage dealer, MAYBE someone to tank the damage). Meaning that it's their base system. Whether that MMO decides to branch off of it or not is entirely up to them. FF11 has dedicated tanks, for example, but those can change depending on their build. WoW is a similar system. GW2 has more than just "Oh you tank, deal damage or heal" and such, as in a party your utility is incredibly useful as well.

    FF14's outlook on it is "strict concept". We have no utility because it's always perceived as "broken". Square hasn't exactly made a game where we can explore different avenues, so trying to translate that into this game just won't cut it. Hence why BLU's current design has to be a Limited Job. We really only work with a ludicrously strict system where people deal damage, heal and tank, that's it. These systems where we have buttons with different effects emulate the utility and such that other games provide, breaking the Trinity a little. Or at least giving it more space to breathe. It's limited, but it's something given the sort of MMO that was built.
    The Trinity's just a design choice. Devs then expand or constrict it.

    Ampelio's right. Content that circumvents the trinity a bit (DDs with their scaling and pomanders, Eureka and Bozja with Lost Actions, Treasure Hunt with its scaling) is rather popular.

    Going for a "don't like it don't play it" argument over the concept of the MMO isn't exactly that great when the whole point of this concept is literally made to cater to that xD Plus, people can enjoy the trinity and still want something that breaks monotony, can't they? Does everything need to lie on extremes with this community? If someone says "we could do with more of X" it doesn't mean they inherently hate stuff that isn't X.
    (1)

  8. #108
    Player
    Baxcel's Avatar
    Join Date
    Jan 2019
    Posts
    550
    Character
    Baxcel Farshot
    World
    Lamia
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Rongway View Post
    Equip the Variant Spirit Dart action.
    I did, that's why I said I feel my class needs an skill like that in regular content
    (0)
    Last edited by Baxcel; 10-20-2022 at 09:11 AM.

  9. #109
    Player

    Join Date
    May 2022
    Posts
    172
    Wait so there's no gear/power rewards? Then what is the point of that content?

    You are literally gonna do it a few times untill you get the rewards you want and never bother again?

    Even if content is fun, you arent gonna do it if you dont get anything out of it.
    (1)
    The tryhard elitist is the person who is going to finish their 5 pieces on this created to be beaten """"challenge"""" and then complaint that the baby, slower or less dexterous person are a problem which not only is toxic but indirectly implies that doing this basic created to be beaten task faster is an """achievement""" of """great skill""" which helps to falsely boost the elitist's self worth as that is their true motive, if challenge was truly their desire they would relish in the chance to do more than the rest.
    The healthy person on the other hand will either let people finish their part or assist them for their self worth does not depend on solving basic puzzles created to be beaten, aka as a video game.

  10. #110
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,167
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Baxcel View Post
    I did, that's why I said I feel my class needs an skill like that in regular content
    Oh, I see. I misread the last bit.

    But DoT management just for the sake of having something else to do wouldn't be that great really. Variant Spirit Dart is a button you can press in any weave window with no loss, meaning you can reapply it in advance if you are about to enter a period when all of your weave windows will be spoken for. If you actually had a DoT as part of your job action set, there would be a loss associated with applying it too early or too late, which would cause complaints when people get annoyed that they need to reapply their DoT early or late because it's going to fall off during a period of weave saturation.
    (2)
    Error 3102 Club, Order of the 52nd Hour

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