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  1. #1
    Player
    caffe_macchiato's Avatar
    Join Date
    Aug 2021
    Posts
    717
    Character
    Macchi Ato
    World
    Balmung
    Main Class
    White Mage Lv 93
    From my experience, criterion (normal) seems to be in between a savage and an ultimate. Is this correct? You have savage-level difficulty with the bosses, but with multiple in succession and you can't take a break like a raid tier. Savage is similar to normal but with no resurrection.

    While it's admirable that Square Enix is putting in more hard content, it seems like this will divide the player base further between raiders and non-raiders. There's already a steep learning curve between normal and endgame content. The difference between variant and criterion dungeons are extremely steep. Many people will like this, and that's fine, but I don't see this content retaining popularity since there's not a lot of reward for clearing. At least Square Enix gave it a shot, and that's something. There's not much else they can do before 6.3.
    (1)

  2. #2
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,079
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    I had a thought on what glamour they could have included, which is in the game but not accessible. Have you noticed that there are a few different variations of the Oasis/Riviera/Glade sets? I think there's at least two other versions of each gendered Oasis top – from memory, a fancy red version of each, a sleeveless version of the men's top and yellow-sash version of the women's top, and I've seen that last one on a male NPC so they went to the effort of adjusting those versions when they got gender-unlocked. So it seems likely that they're also adjusted for all races as well, or they can draw on the models of the accessible versions.

    The Glade gear goes even beyond this and there seem to be entire designs we don't have access to – I suspect that peasant dress we see on a number of NPCs is meant to be the female counterpart to the Glade Tunic that we get, and there are multiple versions of the tunic, including a shirt version that cuts off at waist length, and two versions of boots: the mender at the Gridania inn is wearing knee-length boots, and characters wearing the peasant dress have a thigh-length version. (I accidentally got the camera wedged inside the skirt of an NPC when attempting to look at her shoes...)

    I also thought of a missed opportunity on the Noir set, because it would have been a good chance to give us "rolled-up sleeves", built as elbow-length gloves with mostly bare arms and just the cuff around the upper edge of the piece.
    (2)

  3. #3
    Player
    OgruMogru's Avatar
    Join Date
    Jun 2017
    Posts
    683
    Character
    Ogru Magnataraxia
    World
    Lich
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Iscah View Post
    I had a thought on what glamour they could have included, which is in the game but not accessible. Have you noticed that there are a few different variations of the Oasis/Riviera/Glade sets? I think there's at least two other versions of each gendered Oasis top – from memory, a fancy red version of each, a sleeveless version of the men's top and yellow-sash version of the women's top, and I've seen that last one on a male NPC so they went to the effort of adjusting those versions when they got gender-unlocked. So it seems likely that they're also adjusted for all races as well, or they can draw on the models of the accessible versions.

    The Glade gear goes even beyond this and there seem to be entire designs we don't have access to – I suspect that peasant dress we see on a number of NPCs is meant to be the female counterpart to the Glade Tunic that we get, and there are multiple versions of the tunic, including a shirt version that cuts off at waist length, and two versions of boots: the mender at the Gridania inn is wearing knee-length boots, and characters wearing the peasant dress have a thigh-length version. (I accidentally got the camera wedged inside the skirt of an NPC when attempting to look at her shoes...)

    I also thought of a missed opportunity on the Noir set, because it would have been a good chance to give us "rolled-up sleeves", built as elbow-length gloves with mostly bare arms and just the cuff around the upper edge of the piece.
    Oh my god I would have loved this! I glam both the oasis tops quite often and would loooove more variations!
    (3)

  4. #4
    Player
    Iskander's Avatar
    Join Date
    Aug 2013
    Posts
    277
    Character
    Iskander Ionius
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    anyone figure out the Malachite Portico puzzle?
    (0)

  5. 10-19-2022 12:33 PM
    Reason
    Was wrong, better information below by Skivvy

  6. #6
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by Iskander View Post
    anyone figure out the Malachite Portico puzzle?
    This is the guide that I used for my run-through: https://www.reddit.com/r/ffxiv/comme...iant_dungeons/

    For the sack part specifically (these are the 4 variants):

    #1 Room with Green + Yellow Sacks, take the GREEN SACK in the NE corner on top of the rubble, and the YELLOW SACK in the SE corner on the very small hill of dirt, after clearing the enemies after teleporting, there is a door to the west behind the rubble that you can open before moving ahead. This door won't have a name or be interactable until Nanamo walks up to the gate to leave, do not walk up to Nanamo immediately if you want to open this door first.

    #2 Same as #1, but do not open the door

    #3 Primary Path, use two of the wrong sacks (don't activate the teleporter) and trigger the puff circles after the door opens

    #4 Primary Path, use two of the wrong sacks (don't activate the teleporter) and don't trigger the puff circles after the door opens
    (2)

  7. #7
    Player Knot_D's Avatar
    Join Date
    Aug 2021
    Posts
    1,266
    Character
    Jock Destroyer
    World
    Asura
    Main Class
    Culinarian Lv 80
    I really enjoyed the Variant Dungeon, each route has one different mechanic for the final boss, and it's so comfy to go alone. Only 4 routes left and got my beloved Sewer Skink



    As for Criterion Dungeon, oh my god it's so hard, like savage tier hard. My friend who is a tank tried to pull the 2 of the big trash mob and it hits so hard that they had to use invuln early :O

    And the 1st boss mechanic is also really hard to do... Had to give up early because need to go bed...
    (2)

  8. #8
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I like the challenge and lore in the dungeons, but I think I'd only want them to remain a persistent content type if it's not coming at expense of a larger-scale form of content like Eureka/Bozja.
    (3)

  9. #9
    Player
    Sorimachi87's Avatar
    Join Date
    Aug 2015
    Location
    Gridania
    Posts
    530
    Character
    Aoi Fukuhara
    World
    Odin
    Main Class
    White Mage Lv 100
    I know i am probably the only one requesting this but.. can we have these flowers as a garden item which do this massive screen effect on our housing area, please? ^_^
    (1)

  10. #10
    Player
    Nihility's Avatar
    Join Date
    Aug 2013
    Posts
    1,130
    Character
    Tenebria Miku
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    variant dungeon makes sense to me.
    It's not really my thing but can tell it's really well done and works as intended with appropriate rewards

    criterion on the other hand just left me wondering "who is this even for?"
    to me personally it almost feels like every aspect of it is out of balance
    (3)

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