We've had 1 person leave the job design team at some point around 2019/2020 (Tsuyoshi Yokozawa) who was replaced to keep the team at 4. Outside of that the team is still essential the same 4 people we've had since ARR.
I'm pretty firmly of the opinion that what enthusiasm this team had for the healer role is long gone. Thus we get little but cut and paste abilities with very little effort made to synergise or reinvigorate our core gameplay loops. Name some completely new and original healer specific ability that truly hit the ground running without requiring multiple painful reworks to shape it into something decent? It's surprisingly tricky really... Earthy Star? Macro Cosmos? Expedient? Excog?
There are plenty of abilities like Lilybell that come close as well, but for these almost the entirety of the rest of our kit either feels like a cut and paste of something prior (With some being particularly egregious such as Temperance) or launched in a laughably dismal state and required an extended game of hot and cold before they got to the point of being somewhere between usable and decent.
This stark lack of attention to detail and polish across the role has been a running theme since forever really. It should have been painfully obvious that 3.0 AST wasn't going to work in Gordias. It should have been painfully obvious that 4.0 SCH wasn't going to work in anything outside of the solo MSQ and so forth.
SE keep making these mistakes and promptly refusing to learn from them or take steps to ensure a better standard. IMO the blame lies squarely at Yoshida's feet by now. He has no time for healers and it's shown for years in his interviews. I'm confident that healers will remain in this weird state until he stands down as lead.



Reply With Quote

