im disapointed. especialy by rewards...
its sad to know that we exchanged bozja/eureka content for this..
do we know if savage dun give extra rewards or no..?
im disapointed. especialy by rewards...
its sad to know that we exchanged bozja/eureka content for this..
do we know if savage dun give extra rewards or no..?
These are not a replacement for bozja/eureka...This is explicitly new content and we are getting a new deep dungeon later on which does take the place of bozja content.
Go play a single player game then.
way to assume my intentions behind wanting it.
Go play a single player game then.
This is the kicker for me. The content I look forward to the most was told to Take 5 this expansion and this is what they made in it's stead. Rather disappointing by comparison and the bad rewards, 2 mounts I personally don't care for and an outfit that doesn't look good on me, aren't exactly stimulating for me. Hoping something improves for the future V&C Dungeons as the game now lacks larger scale content that I like outside of one weekly Alliance Raid run
We really didn't need another exploration zone. For starters, it would make Bojza irrelevant. A lot of us may be over and done with it, but plenty of people still go there. It still serves a purpose. This is something new and I believe they're still adding another before 7.0. We need some different types of content once in a while. Bozja was a nice improvement over Eureka, but even that still has room for improvement.This is the kicker for me. The content I look forward to the most was told to Take 5 this expansion and this is what they made in it's stead. Rather disappointing by comparison and the bad rewards, 2 mounts I personally don't care for and an outfit that doesn't look good on me, aren't exactly stimulating for me. Hoping something improves for the future V&C Dungeons as the game now lacks larger scale content that I like outside of one weekly Alliance Raid run
Larger scale content has too many issues that need to be addressed, including what happens as people start to trickle out. Chasing FATEs got to be a drag when people were able to melt the bosses. CEs were actually fun, but it didn't take too many people to mess things up on some fights. The elemental snake fight was one of the biggest shitshows with those donuts being moved around. Castrum and Dal (mostly castrum) also had a lot of people problems. I'm thrilled that we're not going through another exploration right away. They need to take the time to think of a better way to do exploration.
For me, the explorations suffer from the same reason Alliance Raids can feel like a coinflip. In some fights, and in the case of LotA some trash pulls, can go south because one group failed to do their job. I'm guessing JP has better coordination overall, and that's why it works? But with stuff like "B and C didn't get to the pad and got teleported to A", "C didn't chain on time so Cerberus is going ham", "Someone failed the pads at Thunder God" and "Someone aimed the Puppet's Bunker lasers at another team and they wiped", I wonder why they continuously make these sorts of content. Sure, a bit of elbow grease called "coordination" and setting up a standard when people run content is fine. But on Puppet's Bunker, at least, all it takes is one guy (three if you ignore the healers that can Rescue).We really didn't need another exploration zone. For starters, it would make Bojza irrelevant. A lot of us may be over and done with it, but plenty of people still go there. It still serves a purpose. This is something new and I believe they're still adding another before 7.0. We need some different types of content once in a while. Bozja was a nice improvement over Eureka, but even that still has room for improvement.
Larger scale content has too many issues that need to be addressed, including what happens as people start to trickle out. Chasing FATEs got to be a drag when people were able to melt the bosses. CEs were actually fun, but it didn't take too many people to mess things up on some fights. The elemental snake fight was one of the biggest shitshows with those donuts being moved around. Castrum and Dal (mostly castrum) also had a lot of people problems. I'm thrilled that we're not going through another exploration right away. They need to take the time to think of a better way to do exploration.
For the rest, especially the Elemental Snake, Belias or Red Chocobo, it's got more to do with how the fights are designed. Because not everyone can quickly know which way to go, and if it's too strict, it leads to easy wipes that snowball under duress.
There is absolutely no reason why this needs to be Alliance C's job – all it takes is two individuals who know what to do. Always check if someone is doing the chains, and if nobody else has taken it yet, do it yourself.
Good point! I do know that, of course. I only mean C because that's what people usually say: Adds, Belly, Chains. But anyone of any team can do any of these.
The issue might even be because people are expecting people from Team C to do it when they could have just done it on their own. But the point remains: why have something like this where all it takes is one guy carry the tether and not use it, everyone wipes? Alternatively, I'll also point out that a common strategy is to wait to allow DPS to kill Cerberus without disruptions, but they can mistime it. Because at least there is an effort there xD
It's an EU thing, evidently. I'd never seen or heard of the practice until moving one of my alts to Louisoix. Suffice it to say I was a bit surprised by it. It just seems completely unnecessary.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.