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  1. #1
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Stella wasn't used though. I didn't even have it on my hotbar for the most part. The only instance where I remember actually needing it was A3S. Heavy was and could be a really unique form of utility that could be used to greater effect, but the utter lack of commitment to making it important meant there was no need for Stone I, Stella, and the like. CC in general has a lot of completely under utilized potential, and I feel the fear is that people won't know to use it properly, but how could they when the designers refuse to integrate it into fight design?

    We have Repose, for example, and there's not a single instance of it being useful outside of what... deep dungeons? Repose seemingly is stuck on our hotbars because one Shadowbringers healer role quest demands you put enemies to sleep and it's easier to just ignore it than rework that quest. Why not have adds in bosses that are invincible for 20 seconds and putting them to sleep allows the party to ignore them until the invincibility wears off? Or stuff like that? Attach a buff dispel to Repose and allow it to work double duty as a way to remove defense buffs Savage bosses apply to themselves. I'd be down to see Heavy return as well if we actually took advantage of it, but they just won't do something like that.
    (3)

  2. #2
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by ty_taurus View Post
    Stella wasn't used though. I didn't even have it on my hotbar for the most part. The only instance where I remember actually needing it was A3S. Heavy was and could be a really unique form of utility that could be used to greater effect, but the utter lack of commitment to making it important meant there was no need for Stone I, Stella, and the like. CC in general has a lot of completely under utilized potential, and I feel the fear is that people won't know to use it properly, but how could they when the designers refuse to integrate it into fight design?

    We have Repose, for example, and there's not a single instance of it being useful outside of what... deep dungeons? Repose seemingly is stuck on our hotbars because one Shadowbringers healer role quest demands you put enemies to sleep and it's easier to just ignore it than rework that quest. Why not have adds in bosses that are invincible for 20 seconds and putting them to sleep allows the party to ignore them until the invincibility wears off? Or stuff like that? Attach a buff dispel to Repose and allow it to work double duty as a way to remove defense buffs Savage bosses apply to themselves. I'd be down to see Heavy return as well if we actually took advantage of it, but they just won't do something like that.
    Idk about anyone else but I got a lot of mileage out of stella in POTD, especially on my single attempt at a solo run on ast (and in 3.1 to boot...it was a mistake)
    I also used it for weaving since ps3 and how the game handles lag meant my cards were clipping very hard.

    I wanted it to get a buff tbh

    as for repose, I still wonder why its not a duty action since they are so determined to remove crowd control and instead get silence or something idk. Its useful in delubrum savage i suppose
    (0)

  3. #3
    Player
    Join Date
    Oct 2021
    Posts
    959
    Quote Originally Posted by ty_taurus View Post
    We have Repose, for example, and there's not a single instance of it being useful outside of what... deep dungeons? Repose seemingly is stuck on our hotbars because one Shadowbringers healer role quest demands you put enemies to sleep and it's easier to just ignore it than rework that quest. Why not have adds in bosses that are invincible for 20 seconds and putting them to sleep allows the party to ignore them until the invincibility wears off? Or stuff like that? Attach a buff dispel to Repose and allow it to work double duty as a way to remove defense buffs Savage bosses apply to themselves. I'd be down to see Heavy return as well if we actually took advantage of it, but they just won't do something like that.
    Repose annoys me so much because it's just Sleep but worse. It offers literally no benefit being ST except being 200 MP less, which is a complete nonfactor. A healer cannot even use Repose to attempt to salvage a large pull gone wrong, so literally what is the point? Get rid of it and rework that one SHB healer role quest. Free up a slot for the healers.
    (5)

  4. #4
    Player
    Calysto's Avatar
    Join Date
    Aug 2019
    Posts
    421
    Character
    Callisto E'elyaa
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    What was wrong with HW/SB healers ? they were different jobs and SE had to balance them. The guy that did that probably left and nobody wanted to do it.

    ShB was supposed to be a reset of healers to "build upon". So far with EW it was not.

    Unless you want to be hopeful that all healers were 1 job, now they're like 2 (kinda), so maybe 7.0 will have them split again into 4 distinct jobs ; but the ShB "base" seems so flawed and almost no feedback went anywhere.
    (6)

  5. #5
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Calysto View Post
    What was wrong with HW/SB healers ? they were different jobs and SE had to balance them. The guy that did that probably left and nobody wanted to do it.
    We've had 1 person leave the job design team at some point around 2019/2020 (Tsuyoshi Yokozawa) who was replaced to keep the team at 4. Outside of that the team is still essential the same 4 people we've had since ARR.

    I'm pretty firmly of the opinion that what enthusiasm this team had for the healer role is long gone. Thus we get little but cut and paste abilities with very little effort made to synergise or reinvigorate our core gameplay loops. Name some completely new and original healer specific ability that truly hit the ground running without requiring multiple painful reworks to shape it into something decent? It's surprisingly tricky really... Earthy Star? Macro Cosmos? Expedient? Excog?

    There are plenty of abilities like Lilybell that come close as well, but for these almost the entirety of the rest of our kit either feels like a cut and paste of something prior (With some being particularly egregious such as Temperance) or launched in a laughably dismal state and required an extended game of hot and cold before they got to the point of being somewhere between usable and decent.

    This stark lack of attention to detail and polish across the role has been a running theme since forever really. It should have been painfully obvious that 3.0 AST wasn't going to work in Gordias. It should have been painfully obvious that 4.0 SCH wasn't going to work in anything outside of the solo MSQ and so forth.

    SE keep making these mistakes and promptly refusing to learn from them or take steps to ensure a better standard. IMO the blame lies squarely at Yoshida's feet by now. He has no time for healers and it's shown for years in his interviews. I'm confident that healers will remain in this weird state until he stands down as lead.
    (10)
    Last edited by Sebazy; 10-19-2022 at 09:39 PM. Reason: Grammar is hard pls =(
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  6. #6
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    677
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Sebazy View Post
    SE keep making these mistakes and promptly refusing to learn from them or take steps to ensure a better standard. IMO the blame lies squarely at Yoshida's feet by now. He has no time for healers and it's shown for years in his interviews. I'm confident that healers will remain in this weird state until he stands down as lead.
    I've never seen developers that are simultaneously too unaware of glaring issues yet too eager to overcorrect something that isn't broken or particularly problematic. They waste a lot of development time and resources "fixing" easily avoidable problems that they've created themselves.
    (6)

  7. #7
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,474
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by VentVanitas View Post
    They waste a lot of development time and resources "fixing" easily avoidable problems that they've created themselves.
    'lets make it so everything lines up at 2mins'
    'oh bother, now PLD doesnt do good damage because it's built around doing sustained damage, how do we fix this'
    'uhhh make it burst at 2mins like the rest of them by reworking it a bit'

    if we didnt have such a strict 2min fiesta, more 'sustained' damage could be a viable damage method for healers. say, a healer that has several dots?
    (6)

  8. #8
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Sebazy View Post
    Name some completely new and original healer specific ability that truly hit the ground running without requiring multiple painful reworks to shape it into something decent? It's surprisingly tricky really... Earthy Star? Macro Cosmos? Expedient? Excog?
    Dissipation comes to mind. Despite updating it by bringing the fairy back automatically after it ends, the spell has been utter trash for 7 years.

    I guess if the devs actually fixed Living Dead, there is hope for Dissipation.

    (2)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]