Stella wasn't used though. I didn't even have it on my hotbar for the most part. The only instance where I remember actually needing it was A3S. Heavy was and could be a really unique form of utility that could be used to greater effect, but the utter lack of commitment to making it important meant there was no need for Stone I, Stella, and the like. CC in general has a lot of completely under utilized potential, and I feel the fear is that people won't know to use it properly, but how could they when the designers refuse to integrate it into fight design?

We have Repose, for example, and there's not a single instance of it being useful outside of what... deep dungeons? Repose seemingly is stuck on our hotbars because one Shadowbringers healer role quest demands you put enemies to sleep and it's easier to just ignore it than rework that quest. Why not have adds in bosses that are invincible for 20 seconds and putting them to sleep allows the party to ignore them until the invincibility wears off? Or stuff like that? Attach a buff dispel to Repose and allow it to work double duty as a way to remove defense buffs Savage bosses apply to themselves. I'd be down to see Heavy return as well if we actually took advantage of it, but they just won't do something like that.