Was Purify every fixed? I knew before the Resillience buff wasn't working but in an ideal world it would remove ALL CC from your character and provide immunity for 5s.While I doubt they can inprove the netcode and thus improve Guard, I believe what they could and should do is three things:
1.) Improve map design to offer more LOS objects:
- Palaistra middle
- Cloud 9 map overhaul
*will go into detail later this evening, stay tuned
2.) Re-introduction of Fetter Ward for everyone
- would require some job tuning depending on the stats of FW
3.) Retuning specific CC abilities
- Miracle of Nature should not ignore/pierce CC immunity
- Reduce BRD Silence and MCH stun to 2s, recompensate elsewhere if needed
The reason I mention these is that Guard intends to mitigate lethal damage (less problematic if you had more physical cover) and bait out overbearing crowd control abilities (like Fetter Ward did).
This would provide players more agency, resulting in less moments where they felt completely helpless.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
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