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  1. #19
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Something that I can't stress enough is that embracing healer dps does not mean less healing. We could still have lots of heals and high damage. Spamming the same aoe GCD heal over and over is not heal focused anyway.

    It would mean high uptime gameplay that consists of weaving a wide toolkit of heals with an engaging, varied but not overly complex dps toolkit. Being more oGCD focused would mean resource management is more important or you'd run out of cooldowns on big mechanics. Similar level of effort to a dps. To me that would be amazing.

    I imagine many healers shrink from this because it's nowhere near as comfortable as spamming Medica II and Glare and being praised for it because no one died. Not because they actually want heavy healing. They'd likely collapse if healing was a high apm complex experience where you needed to constantly be managing 2-3 hotbars full of heals for an entire fight with 100% uptime. What they really want is 60% uptime and a handful of heals to be the "right" way to play.

    Either way ff14 would never be able to support such gameplay due to how gear and mitigation works and a rigid 2 healer comp system. But ff14 would be able to support an engaging green dps.
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    Last edited by Liam_Harper; 10-17-2022 at 11:44 AM.