I think they can diminish the reliance on healer DPS but it'll require quite a significant rethink of Savage encounter design IMO.
If you look back to ARR/HW encounters, even fights as notorious as A3S didn't actually have that rough an enrage timer. Instead they frequently had very specific burst windows that required the group to save cooldowns to push key mechanics or adds. A3S' Hand of Pain and Liquid Limb are great examples of this but an even more extreme example would be skipping phases in Cruise Chaser or even entirely holding DPS to push the phase at a good time in SCOB Turn 7.
Moving back to these kind of approach for DPS checks would still mean that healers would likely be leaned on for their damage during these windows, but would be under less pressure outside of that.
The long and short of it is that IMHO SE need to get out of this weird situation of trying to ensure high end content (and jobs in general TBH) is logs friendly. I understand the appeal, but it's flat out strange given the ToS situation and the esports approach just isn't fun for the mainstream player.



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