Page 5 of 6 FirstFirst ... 3 4 5 6 LastLast
Results 41 to 50 of 59
  1. #41
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,588
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ForteNightshade View Post
    Not to mention, the whole one person having previously cleared screwing up loot makes it difficult to even go into PF. On the whole, their system is failing its intended goal.
    That is a separate issue. They could make it so that if 7 people have cleared already, they automatically roll Need on the loot but it goes into a void if they win.

    This runs entirely counter to your previous argument for Savage. 25 runs is nothing. EXs would be basically abandoned within the same patch they release. Yet you'd prefer that but argue against making system lowing Savage and tome restrictions?
    Rather than it being my argument, it's an argument I remember being made by Yoshi-P in interviews, where I remember he said he could write a book about why things like the current tomestone caps are required.
    (0)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  2. #42
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    I'm perfectly fine with the caps and the lockouts. My only problem is there is no system to ease up gearing your other jobs. You basically have to focus on your main. In other MMOs I'd pug run on my alts after clearing on my main with my group and I always had something to do week because of that.

    I'm not sure how they would go about it in this game, but I'd play a lot more if I could play all week gearing all the other jobs I like to play.
    (1)

  3. #43
    Player Reap00's Avatar
    Join Date
    Aug 2013
    Posts
    998
    Character
    Riamara Skye
    World
    Marilith
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Azuri View Post
    Making content is hard and Square needs something to milk raiders for their subs for 8 months.

    "Please understand."
    Nothing is forcing you from taking a break if that is how you feel. Stop creating drama over nothing whatsoever.
    (4)

  4. #44
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    I still say let leave the tome as is, but change the system. Let us just unlock slots with the capped tome and buy the gear with the uncapped tome... that way we can gear other jobs with some effort and still dont have cap level week one...
    (0)

  5. #45
    Player
    Akiudo's Avatar
    Join Date
    Sep 2015
    Posts
    514
    Character
    Narumi Akiudo
    World
    Alpha
    Main Class
    Bard Lv 90
    Quote Originally Posted by Deveryn View Post
    There's no justification for that vs. leaving it alone or having a flat permanent increase.
    but there is, as has been pointed out in my second point. square wants you to "get stronger" at a certain rate.

    having the cap go up incrementally would mean it wouldn't make much if any difference in the first month but help out tremendously in later weeks, that can be decently balanced especially when you consider that after 2 months or whatever literally everyone and their mother is fully tome geared anyway unless they changed classes.

    just making it quicker to gear up from the get go on one hand heavily effects this "getting stronger to make content easier" aspect leading to some current groups clearing content a lot sooner (not talking world first raiders here, but the guys that are done by the end of the first month or so) which would make the raids look easier than they are (in a way it actually ruins the sense of progression if gearing up is to fast) and on the flipside means groups that are worse and basically need all the gear that exists to even have a chance at clearing a tier (if even that) to hit their wall earlier while at the same time having less room to grow stronger (in the form of gear they still need thats left).

    and that isn't even going into burnout. if the tomestones where uncapped a lot of people would feel pressured to farm them until they are fully geared and would do so but would in fact feel miserable while at it. and no, "just don't do it" isn't an argument against subjective feelings, if it were than the answer to "raise the tomecap" would be "just don't rush yourself and only equip one job"

    this whole thing isn't a black and white issue, and certainly what one person finds terrible another would call great, but the fact of the matter is that there are actual balancing implications to simply raising the cap.
    (0)
    Last edited by Akiudo; 10-17-2022 at 10:28 AM.

  6. #46
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Something people seem to be overlooking is the fact that loosening or eliminating the cap makes crafted gear useless. Tome gear is nice to help you get wins but people have already cleared with a bare minimum, so it's really just there to help things go faster. BiS will end up being a combo of items, so the problem seems to be exaggerated here.
    (0)

  7. #47
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,614
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Deveryn View Post
    Something people seem to be overlooking is the fact that loosening or eliminating the cap makes crafted gear useless. Tome gear is nice to help you get wins but people have already cleared with a bare minimum, so it's really just there to help things go faster. BiS will end up being a combo of items, so the problem seems to be exaggerated here.
    Crafted gear still holds a valuable role in creating entry into Savage. Allowing the limitations on tomestone and raid gear to loosen over time will not invalidate that.

    It's not really an exaggerated issue. The limitations as they stand fail to address the ever increasing list of jobs available to the player and do not at all compliment an RPG where changing jobs and gear is meant to be encouraged.
    (0)

  8. #48
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by ty_taurus View Post
    Crafted gear still holds a valuable role in creating entry into Savage. Allowing the limitations on tomestone and raid gear to loosen over time will not invalidate that.

    It's not really an exaggerated issue. The limitations as they stand fail to address the ever increasing list of jobs available to the player and do not at all compliment an RPG where changing jobs and gear is meant to be encouraged.
    If people can get tome gear any faster, it absolutely invalidates crafted gear in the long term, especially when upgrading becomes an option. Taking the extreme of having no cap on tomes, you have no reason to even consider crafting at the start of a new raid cycle.
    (0)

  9. #49
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Reap00 View Post
    Nothing is forcing you from taking a break if that is how you feel. Stop creating drama over nothing whatsoever.
    Great. We've simultaneously got arguments that the system needs to be this way to force people to play and that people should take breaks and quit.

    Logic at it's finest.
    (3)

  10. #50
    Player
    Raoabolic's Avatar
    Join Date
    Nov 2016
    Location
    Bastok
    Posts
    2,123
    Character
    Raogrimm Ironfist
    World
    Coeurl
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Liam_Harper View Post
    Great. We've simultaneously got arguments that the system needs to be this way to force people to play and that people should take breaks and quit.

    Logic at it's finest.
    Logic be damned, SE has cash to rake in~!
    Just lay back and enjoy the descent. It's easier than arguing with people who blindly defend SE. It will be extra funny when the problems become so ingrained with the game mechanics that SE will either have to reinvent the wheel like Actiblizz is doing or just throw it into maintenance mode and just focus on the new MMO. lol
    (4)

Page 5 of 6 FirstFirst ... 3 4 5 6 LastLast