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  1. #1
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Something people seem to be overlooking is the fact that loosening or eliminating the cap makes crafted gear useless. Tome gear is nice to help you get wins but people have already cleared with a bare minimum, so it's really just there to help things go faster. BiS will end up being a combo of items, so the problem seems to be exaggerated here.
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  2. #2
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Deveryn View Post
    Something people seem to be overlooking is the fact that loosening or eliminating the cap makes crafted gear useless. Tome gear is nice to help you get wins but people have already cleared with a bare minimum, so it's really just there to help things go faster. BiS will end up being a combo of items, so the problem seems to be exaggerated here.
    Crafted gear still holds a valuable role in creating entry into Savage. Allowing the limitations on tomestone and raid gear to loosen over time will not invalidate that.

    It's not really an exaggerated issue. The limitations as they stand fail to address the ever increasing list of jobs available to the player and do not at all compliment an RPG where changing jobs and gear is meant to be encouraged.
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  3. #3
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by ty_taurus View Post
    Crafted gear still holds a valuable role in creating entry into Savage. Allowing the limitations on tomestone and raid gear to loosen over time will not invalidate that.

    It's not really an exaggerated issue. The limitations as they stand fail to address the ever increasing list of jobs available to the player and do not at all compliment an RPG where changing jobs and gear is meant to be encouraged.
    If people can get tome gear any faster, it absolutely invalidates crafted gear in the long term, especially when upgrading becomes an option. Taking the extreme of having no cap on tomes, you have no reason to even consider crafting at the start of a new raid cycle.
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  4. #4
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Deveryn View Post
    If people can get tome gear any faster, it absolutely invalidates crafted gear in the long term, especially when upgrading becomes an option. Taking the extreme of having no cap on tomes, you have no reason to even consider crafting at the start of a new raid cycle.
    "Invalidate" implies that crafted gear serves no purpose when that is absolutely untrue. Again, you have the entire beginning of savage in which people race to gear up for week 1 clears. Then even if you do have a faster way to gain resources, you would still likely gear up additional jobs when possible. And I didn't say there should be no tomestone cap immediately. This was my suggestion earlier:

    Quote Originally Posted by ty_taurus View Post
    Tomestone Adjustment:
    - The new tomestone currency is released during the even-numbered patch with a cap of 450.
    - After 4 weeks, the cap is increased to 600
    - After 2 more weeks, the cap is increased to 800
    - The cap is removed at the launch of the odd-numbered patch.

    Savage Book Adjustment:
    - Tier 1 Books - Accessories - 4 Books are required for your first purchase. All other purchases require 2 Books.
    - Tier 2 Books - Hat/Hands/Feet/Coating - 4 Books are required for your first purchase. All other purchases require 2 Books.
    - Tier 3 Books - Pants/Coating/Twine - 6 Books are required for your first purchase. 4 Books are required for your second purchase. All other purchases require 2 Books.
    - Tier 4 Books - Weapon/Torso - 6 Books are required for your first purchase. 4 Books are required for your second purchase. All other purchases require 2 Books.
    You would still have an early bar of entry, it would just decrease over time allowing you to gear up multiple jobs much faster while still asking for an entry amount of effort. Explain to me how this system would invalidate crafted gear.
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