Ah. The Internet and paranoia. Is there any duo more iconic? Alas, you made the statement and people are just going to believe you.
Perhaps you don't believe it is me, but you are just arguing back because I showed you all the information that you need is in the actual thread? You got angry at that, so you got snippy. I understand. I was 14 once too.
But no. It isn't me.
Two reasons why most of my posts are in this thread:
1. I found it funny. As stated, I am also a writer. I came here looking for decent discussion, but nah.
2. I rarely read other threads. I am only up to the start of the second expansion, and I have randomly stumbled across spoilers quite a bit. I know I won't be spoiled in this thread.
And bonus third reason:
I read some of his actual writing, and I found it woeful. I was intrigued as to why he thought his opinion mattered here, so I stuck around.
Also, I am European (British, in fact). This guy is American.
Also, other people have been commenting here more than I. Perhaps you should accuse them of being him too, eh?
Part of the reason why the OP doesn't respond as often is due to how the forum works. You start with a low amount of daily posts and only gain a higher amount with having a higher level character with forum access.
Yeah although some sounds are a little odd when emulated. Other than that it's a totally viable way to play it. Even though it's my favorite game...It's not going to be for everyone. Even I was put off from it the first and even second time I played it. It'll introduce a mechanic and then explain nothing about it. You pretty much just figure things out by trial and error. Once it clicks though...it's so good. Plus the writing is fantastic. So was the camera direction with the cut scenes.
When you deal with human beings, never count on logic or consistency.
Fluid like water. Smooth like silk. Pepperoni like pizza.
I find it interesting that a self-confessed self-published author feels they have the insight to critique the narrative of a game they have barely experienced.
I am sure his works are wonderful reads (!), but here's the thing: This game is 12 years old. Are some of the early areas and quests clunky? Sure. Could they be improved? Probably. However, this game has won numerous plaudits for storytelling and narrative. You have an opinion; that does not make you correct nor your criticism valid.
And just to put things into perspective as of last week this game has 27 million registered users....for a 12-year old game. How many books have you sold?
Egg over Queasy, Surveying the Damage, and A soldier’s breakfast, I might turn into a supply run for a group in an area cut off from the others. Something simple overall, fighting creatures for their eggs, maybe gather ingredients to make poultices. Things that still matter, but would be performed by members of the militia, if any were available. If I wanted to end on a high note, I’d have the Ixal push forward while we are there, and together, we push them back. In this fight, we aren’t The Hero, we’re just another soldier.
Spirithold Broken
To this one, I do something similar to the Lifemend Stump quest. We aren’t sent directly to Spirithold. This time, the group didn’t show up to… let's say the boat that was to talk them away. The last time they were seen was at the Conjurers in Gridania. From there, we have a series of investigation stops where we finally learn that before they were going to leave, they would go to Spirithold and perform a ceremony.
When we get there, the 1 guard is sleeping standing up. It’s his third shift because there’s no one to replace him. No, he didn’t see anyone come in, but he’s not too proud to admit he’s been nodding on and off for hours how. Has he heard strange sounds from within Spirithold? Laughing, he tells us the creatures in there are always making sounds. So we go in, to be certain.
To be honest, I am tempted to make this a small, one-person dungeon, where we need to find each member of the expedition and then escort them back to the entrance. But even if not, Spirithold needs to be larger, and the people we need to find further in. It ends the same way, with us fighting the golem. But I would make it clearer if we do or don’t notice the masked mage.
Then I have a few small quests. Their goal would be to continue to show how stretched the Gridanian forces are as we do more tasks, ending at the Matron’s Lethe.
In the Grim Darkness of the Forest.
This one changes slightly. Because of the shortage of personnel, Theodore is the only one there, and the only reason he braved the root to get to his post is that the person who was assigned to it had a family emergency, and Theodore wasn’t going to force them to choose between duty and family. He’s terrified of heights, but he does his duty, which is why he spotted a suspicious campfire in the wood at the foot of the root.
That starts an investigation, the clues we bring to the militia leads into the “to Guard a Guardian” quest.
This one I leave mainly untouched. But again, I would time the arrival of Yda and Papalymo depending on how well we fare.
The following quests I leave mainly the same. The changes I’d make are borderline cosmetic instead of something that matters.
So, that’s what my version of the MSQ could look like.
I've seen a lot of Playthrough of Detroit: Become Human and I'm totally determined to play it in like the worst way possible. I'm going to search for the worst possible answer for every situation.
When you deal with human beings, never count on logic or consistency.
Fluid like water. Smooth like silk. Pepperoni like pizza.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.