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  1. #1
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Akiudo View Post
    now you are actually going the "small indie company" route, this stuff doesn't need to be super complicated, new tomestones get released, set cap at 450+50 per week since patch release, maybe set an upper limit if so inclined.
    Am I really? I'm not saying it would be hard for them to do. I just think it needlessly complicates things to add more processes like this to the game. Even the simplest things (like you assume this to be) can be troublesome. Here you are looking to make it even more complicated by having an incremental increase at a timed interval. There's no justification for that vs. leaving it alone or having a flat permanent increase.
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    Last edited by Deveryn; 10-16-2022 at 10:10 PM.

  2. #2
    Player
    Akiudo's Avatar
    Join Date
    Sep 2015
    Posts
    514
    Character
    Narumi Akiudo
    World
    Alpha
    Main Class
    Bard Lv 90
    Quote Originally Posted by Deveryn View Post
    There's no justification for that vs. leaving it alone or having a flat permanent increase.
    but there is, as has been pointed out in my second point. square wants you to "get stronger" at a certain rate.

    having the cap go up incrementally would mean it wouldn't make much if any difference in the first month but help out tremendously in later weeks, that can be decently balanced especially when you consider that after 2 months or whatever literally everyone and their mother is fully tome geared anyway unless they changed classes.

    just making it quicker to gear up from the get go on one hand heavily effects this "getting stronger to make content easier" aspect leading to some current groups clearing content a lot sooner (not talking world first raiders here, but the guys that are done by the end of the first month or so) which would make the raids look easier than they are (in a way it actually ruins the sense of progression if gearing up is to fast) and on the flipside means groups that are worse and basically need all the gear that exists to even have a chance at clearing a tier (if even that) to hit their wall earlier while at the same time having less room to grow stronger (in the form of gear they still need thats left).

    and that isn't even going into burnout. if the tomestones where uncapped a lot of people would feel pressured to farm them until they are fully geared and would do so but would in fact feel miserable while at it. and no, "just don't do it" isn't an argument against subjective feelings, if it were than the answer to "raise the tomecap" would be "just don't rush yourself and only equip one job"

    this whole thing isn't a black and white issue, and certainly what one person finds terrible another would call great, but the fact of the matter is that there are actual balancing implications to simply raising the cap.
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    Last edited by Akiudo; 10-17-2022 at 10:28 AM.