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  1. #1
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    I'd like to see fights incorporate the use of them being necessary for like Tank or Healer LB or some kind of stack of adds that a ranged LB could wipe out, but outside of that the LB itself is fine. I don't really see the need to change it and a personal LB would just be a nightmare to balance.
    (2)

  2. #2
    Player
    Zero-ELEC's Avatar
    Join Date
    Mar 2019
    Location
    The outskirts
    Posts
    251
    Character
    Shining Evenfall
    World
    Malboro
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Ransu View Post
    I'd like to see fights incorporate the use of them being necessary for like Tank or Healer LB or some kind of stack of adds that a ranged LB could wipe out, but outside of that the LB itself is fine. I don't really see the need to change it and a personal LB would just be a nightmare to balance.
    Honestly, I'd be down for a fight with a moment that requires an attacking LB, especially since LBs have their own damage type, so they could easily make it so that the only thing that pierces certain defences is LB damage. Unfortunately, requiring a particular type of damaging LB would be against the current design philosophy, since that would mean particular content would be impossible to clear with certain party configurations (i.e. only melee, or only ranged) by design.

    A fight with a required healer LB would be neat in a cinematic sense, fill up LB3, inflict Doom or Death on everyone but the healers or whatever, bring everyone back to the fight in a story relevant moment, etc.
    (0)