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  1. #1
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    814
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    I think Feint and Addle need to be rethought out. Adding rewards that enhances gameplay beyond less damage taken would help tremendously. Something as simple as changing their tooltip to include: "Increases Limit Break Gauge in proportion to the amount of damage reduced," would encourage these skills to be used in all levels of play instead of leaving them as selectively mandatory in some high end content. Imagine if Reprisal made all damage done under it's effect restore a small portion of MP to Healers. These kind of useful interactions would make the actions much more appealing and cause the player base to use them more before they become mandatory to survive. Also, I thought it was odd that after making Reprisal an aoe to assist with dungeons that logic didn't trickle over to Feint and Addle as well. Why aren't they all aoe to assist with dungeons?
    (2)
    Last edited by NobleWinter; 10-14-2022 at 12:48 PM.

  2. #2
    Player
    Azuri's Avatar
    Join Date
    Dec 2021
    Posts
    769
    Character
    Azuri Aeru
    World
    Phoenix
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by NobleWinter View Post
    I think Feint and Addle need to be rethought out. Adding rewards that enhances gameplay beyond less damage taken would help tremendously. Something as simple as changing their tooltip to include: "Increases Limit Break Gauge in proportion to the amount of damage reduced," would encourage these skills to be used in all levels of play instead of leaving them as selectively mandatory in some high end content. Imagine if Reprisal made all damage done under it's effect restore a small portion of MP to Healers. These kind of useful interactions would make the actions much more appealing and cause the player base to use them more before they become mandatory to survive. Also, I thought it was odd that after making Reprisal an aoe to assist with dungeons that logic didn't trickle over to Feint and Addle as well. Why aren't they all aoe to assist with dungeons?
    Your average player who ignores Addle/Feint doesn't care about LB generation. It's not an incentive. Additionally since Addle, Feint and Reprisal actively hinder LB generation under normal conditions. Same goes for MP regen for healers. The tank doesn't have much reason to care.

    If literally themsleves taking less damage isn't an incentive no small random bonus on party members will help.
    (1)

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