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  1. #1
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    I fully agree that when mitigation is necessary, then more visual clarity is also necessary. Things like magic attacks being differentiated from physical attacks, so we can know for sure when Dark Mind/Dark Missionary and Heart of Light are actually useful instead of figuring it out our selves.
    (4)

  2. #2
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Mithron View Post
    I fully agree that when mitigation is necessary, then more visual clarity is also necessary. Things like magic attacks being differentiated from physical attacks, so we can know for sure when Dark Mind/Dark Missionary and Heart of Light are actually useful instead of figuring it out our selves.
    For anything casted, having orange cast bars be physical, but purple bars be magical would be a good start. The particle effects surrounding enemies using actions could be more drastic between physical and magical actions. And when people get hit, having an orange or purple glowing effect left behind for a second could also address auto attacks, or the impact leaves a glow or so. It's a fairly simple solution, really, at least in terms of the concept. The only challenge would be the implementation. Having that clarity could allow future content to address that more and give players tools that cater more specifically to certain types of damage.

    It's the same with debuffs as well. I've been saying for a while that debuffs that can be removed with Esuna need the UI reworked to be far more clear. Esuna isn't used nearly enough to encourage especially casual healers to remember it exists, tand then the UI of a debuff being removable is extremely visually limited. Doing what FFXII does would fix this issue easily:



    And presumably, if we can make debuffs that clear and apparent, then using them and asking that of healers (and bards) is something more content can do.
    (2)

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