Quote Originally Posted by ForsakenRoe View Post
EDiagnosis loses you 330 potency, because the toxicon it gives is only 330. to be damage neutral it'd have to either be 660 (holy crit variance batman) or be OGCD which is... why isnt it OGCD? doesnt really make sense why it had to be on the GCD. anyway as it stands, getting toxicon charges is in the same boat as 'dump lilies outside of raidbuffs to power a misery in raidbuffs' but worse, because you want to put up diagnosis'es when the boss isnt targetable, in order to not lose damage in the first place

TBN i hear people complain that 'oh if i use TBN too much i dont have the mana to dump edges in raidbuffs' but im not a tank main anymore so im not 100% on how that works, but the point is, you cant really make things 'refund damage' because of raidbuffs. if you make it damage neutral, people will find a way to move the damage from 'outside' to 'inside' raidbuffs, as we see with misery. if it's 'slightly weaker so the raidbuffs compensate the rest of the way to neutral' it just means the way to use it is to put it in raidbuffs which hampers how players can use it effectively. the solution is imo to make it neutral like misery, and just accept people are gonna find ways to get creative with how to eke out more damage from their skills, it just adds more interesting-ness to the otherwise bland role
I have some theorycrafting builds for the healers in another thread, but one alternative to fixing Toxikon that I have come to really like (amongst other ideas) is to give SGE a new OGCD damage button called Toxikosis. Toxikosis has a potency of 110 and requires a special proc to be used. Casting Toxikon grants you 3 of these procs. It softens the crit issue, gives you mini burst weave windows, and also slows you down with storing and spamming Toxikon during buff windows as you want to use all your procs before using Toxikon again.