You uh... seem to be gravely underestimating how far out of whack the balance has been allowed to slide. Certain jobs are bad enough to serve as genuine hindrances.Expertly played DPS will always outperform moderately played DPS, regardless of the job. Especially if the jobs all play off each other's synergy, like in 8-man raid content. The DPS differential between jobs only matters if you have an expertly played MCH (for example) against an above average SAM (for example). If that's your group's problem, you'll probably be fine anyway.
Last edited by Absimiliard; 10-08-2022 at 03:20 AM.


I mean what we know already is that nobody will take MCH with them...like always. SE really hates MCH.

Some usable CC like sleep/repose would be neat to correct a minor overpull or something of that nature. I miss the days in the grotto where using sleep on the good Cap'n and some of his lackeys was a viable mitigation tactic.




I'll play with my friends and we all pick jobs we like to play. It's nice we finally get 4 men stuff that isn't PotD.![]()




Just for that, Im taking in Machinist.
Not out of spite, but out of curiousness to see if it would be THAT bad.
I think every job is viable if done correctly, but of course some jobs are better then others, and people will take the path of least resistance.


I'm hoping sage will do well there, that or PLD. I have samurai available, at least, in case it calls for that. Best case is that everything is equalized like in Bozja, where all jobs are somewhat on equal footing ^^
AoE damage is one respect where the different jobs are very much not equal so if doing big pulls is actually viable there's going to be a definite meta formed around that.





And sleeping the big guy on second boss in Brayflox so the team could burn the little guy down before he killed her. Or she killed one of the team with her bombs.

my group will be running Pld, Whm, Mch, and Mnk
but, we are just a group of friends just messin around and not trying to min/max the hell out of it.
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