Or why not simply give the ammos back for special effect on some skills?
Or "chargeable weaponskill" that have a special effect if they're allowed to charge for a certain amount of time.
It sucks as Scattergun is very satisfying to use, especially in pvp.
A feedback asked since what... Stormblood now? Also explodes on ennemy's death.
On top of that, I'd add the automatic detonation on the 5th GCD and extend the duration to benefits the full damage without hypercharge.
There's no point being forced to Hypercharge with Wildfire, except making MCH much more rigid.
How about just having Air Anchor AoE from the start?
I'd like Flamethrower to be something more than just another AoE variant. We already have Bio Blaster, Auto Cross bow, Scattergun and Flamethrower as AoE exclusive. I don't think we need more of those.
Be it a Hypercharge finisher like PLD Confiteor, a spender with cooldown like Double down, a different hypercharge phase. I believe we can do things much more interesting than just another variant. Just look at SAM, bloated with variants.
I'd even split Drill and Bio-Blaster at this point.
I'd be okay with anything except the Bio-Blaster Flamethrower combo. The fart does not need to explode.
So, the first problem is that MCH just... tinker with the gun. Analysis is much better visually.
The second problem is that Reassemble is only used for damage.
You could have various effects such as making Drill a line AoE or lower the damage of the targets.
Bio Blaster could be empowered to slow down attack speed and reduces ennemies damage.
Air Anchor could stun the ennemies or grant a shield to surrounding allies.
Chain saw could execute ennemies (non-bosses or elite) under 25% HP. It's only dungeons after all, you can go wild.
Flamethrower could be like Doom Eternal Flameblech and applies a "shieldsteal" effect on the targets. Yes, i'm a sucker for this idea.
Such a big post and we barely scrapped the surface.