You often suggest that WHM should be the easy healer, just like WAR is the easy tank, and I agree with that. But WAR, while still being straightforward, still has little nuances to optimize as much damage as possible. Beast gauge is easy to use but you still have to avoid overcap and pay attention to both your IR cooldown and the amount you have left so you can squeeze as much Fell Cleaves into raid buffs, as well as using Infuriate at the right time and checking your buff timer so you can refresh it the moment it comes off by building up your combo progression. You don't have to do any of this to properly play WAR, but it's still fun to manage. This can still be considered an easy job to pick up.
Glarespam is not easy, it's not very easy, it's not extremely easy, it's not unbelievably easy, it's not impossibly easy.
It's nothing. It's genuinely nothing of a rotation. The only thing to manage is making sure you press a lily spell before it overcaps. That's it.
I'm not asking for a complex million-button rotation, but please, literally anything more than that. Fluid Aura oGCD, a Dia chance to proc instant cast Aero III, an instant cast Water spell for movement I saw somewhere, ANYTHING more than Glare Dia Misery please.