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  1. #1
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by flowerfairy View Post
    The WHM idea is really cool. AST was a little hard to follow without a flowchart but the cards sound fun to use. I like the MP management on both and the risk of blowing too much on Tempest/Celestial Fate can run you dry, honestly I want resource management in general to come back for all jobs with more impact on their gameplay. No more 120s burst gameplay please.
    Currently, those theorycrafts do work into the 2 minute burst window. Now, I would want to see that changed, but I don't really know how I'd approach it on a macro level other than probably going back to the 1, 2, 3, 6 burst window system. So I don't really want to try and address that in my theorycrafting right now, but I would certainly see some of the tools drift a little in cooldowns to compliment whatever direction we could go away from the 2 minutes. I also wanna add in Diurnal and Nocturnal stances back. I just didn't wanna bother with looking up the old Nocturnal values for reference when I wrote that up, lol. I do also wanna do updated takes on my thoughts on SCH and SGE too, but yeah, anything that plays into the 2 minute window I'd be happy to change if I ever wanted to think about how to rework it on a macro scale.
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  2. #2
    Player
    flowerfairy's Avatar
    Join Date
    Aug 2022
    Posts
    155
    Character
    Agnes Nimue
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ty_taurus View Post
    Currently, those theorycrafts do work into the 2 minute burst window. Now, I would want to see that changed, but I don't really know how I'd approach it on a macro level other than probably going back to the 1, 2, 3, 6 burst window system. So I don't really want to try and address that in my theorycrafting right now, but I would certainly see some of the tools drift a little in cooldowns to compliment whatever direction we could go away from the 2 minutes.
    Gotcha, I can definitely see it in 2 minute buffs. I'd like to see your SCH ideas too, the unique fairy abilities was a nice way to clean up button bloat and I think it was libra? was an interesting take on Aetherflow.

    Quote Originally Posted by Renathras View Post
    Lilies are easy to use, but you still have to avoid overcap and pay attention to the amount you have left and how much Blood Lily you've accumulated so you can fit Miseries into raid buffs (and also not overcap the Blood Lily), as well as using Presence of Mind at the right time and checking your Dia timer so you can refresh it at the right time without overcapping it or overwriting it too soon (something Storm's Eye is actually more flexible with since you can stack it to 60 sec). You don't have to do any of this to properly play WHM, but it's still fun to manage.
    Accumulating Beast gauge is just far more engaging than pressing 1-2 lily spells before raid buffs come up. You used PoM in my Infuriate sentence which is kinda funny. Storm's Eye's flexibility actually adds even more thoughtful gameplay since you can arrive at situations like choosing to either refresh the buff to get to 100 meter or use a Fell Cleave immediately to fit in another Storm's Path, and you'll also have to keep an eye one when the even minute buffs are coming back so you get the most Fell Cleaves out of it. Maim grants 10 Beast gauge which, once again, makes you think more in either eating the overcap or pressing Fell Cleave now to accumulate more for later. You see it as busywork, I see it as space for optimization. Something Glarespam sorely lacks.

    Now, with Fluid Aura/Aero III, of course I'd prefer proper reworks over that but it's still at least something to look at to keep your eyes slowly drooping down after pressing 1111111. The random proc & parse thing really isn't a problem if BLM isn't complaining about it, in general I'd like Aero III as something that extends the DoT and spreads it to surrounding enemies instead of being its own DoT, that way you can choose to cast it if the DoT is about to fall off for an extra tinge of optimization, and the random procs allows for more instant-cast movement.
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